Obsolete -> RE: Manual (4/12/2011 11:34:59 AM)
|
The Defender's Assault Designation lets you do two primary things. First of all, the purple arrows show which counters you have selected to execute a withdraw. Doing an actual withdraw while facing the enemy is not exactly an easy procedure, and this will involve multiple quality/withdraw checks and often will result in failure (as it should). So you are gambling there, but if you realize you have no chance at all to stay and fight it out.... The other thing it does is allow you to specify which artillery (if any) to add into the assault to support you. For example, your opponent will throw as much arty against you as he can (usually) during his assault. The bombardments from that arty and off-board support will be applied to you, and after you take damage from these your strength and other factors are re-calculated, and then the actual assault takes place. However! You are allowed to counter-artillery fire back against his positions, and if you score damage in some way on his assaulting units, he also goes through a strength re-calculation, etc, which is adjusted before moving against your hex. So basically, sometimes the simple act of softening up your opponent during this phase can make/or-break the odds.
|
|
|
|