golden delicious -> RE: Best COA for achieving multiple rounds within a turn (2/15/2010 6:21:30 PM)
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It depends on the situation. In a very fluid situation I will do moves first, to explore RBCs, do recon and encircle units where possible. Then set up attacks with units which have not moved more than the minimum %. In a more static situation, I set up attacks first as once this is done I know what units I have otherwise sitting idle and can bring up artillery to provide passive support. The other merit of this approach is that you can cancel an attack but you can't go back and undo the movement you ordered half an hour ago. Anyway the net effect on getting lots of rounds is the same provided you watch to make sure you aren't assigning anything on 2 of 13 or whatever. Beyond making sure that units which attack haven't moved too much, the risk is if neither unit is taking enough losses to cause it to leave the combat and thus continue indefinitely. This can happen a lot with small, high proficiency units and also with armoured units, which take losses much more slowly, especially on the defence (except in modern scenarios). If you are attacking with high proficiency units (80+) and aren't sure you can budge the defender, use minimise losses. This will reduce the risk that the unit will just keep banging away for eight rounds. Your units may break off early- but if you're getting lots of rounds this isn't a problem as you can just set up the attack again afterwards. Of course if you're playing a scenario where the MRPB has been set to a low number, then this second point doesn't matter, as the combats will automatically end early, virtually guaranteeing a healthy number of rounds.
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