Reiryc -> Re: Eric Larsen (7/15/2002 3:24:32 PM)
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[QUOTE]Originally posted by EricLarsen [B]Ross, Your comment regarding putting engineers in bases to help them expand is really stupid. You must think we're idiots or something, and now that many players are complaining about the same **** thing why don't you stop playing these idiotic "let's blame it on operator error" rather than blaming it on poor programming as is the case. Besides, base forces include engineers which do expand bases so your comment makes me wonder if you have ever played the game. I read the rules and made sure to have plenty of supplies and support at the bases, and even with engineer units to expedite the expansion process there have been no new additions of aviation support for my human sides. I have gotten to 11/1/42 and have not gotten any new avaition support for any base force, including the one at Truk where it would incorporate automatically. The AI side always gets more aviation support so there is something wrong on the human side of the program equation. I was wondering if maybe it has something to do with the turn scale. I have been playing daily turns and not multi-day turns. I know that Erik Rutins said he played a campaign game and got more aviation support, but was he playing multi-day turns or was it something he saw working in a prior version that may have gotten broken in a newer update. Please stop wasting time trying to deny these valid player complaints and just say thanks for the tip and we'll get to fixing the problem ASAP. That's what we want to hear! Thanks, Eric Larsen [/B][/QUOTE] So, who pis'sed in your cheerios this morning? Lighten up francis, it's really not that serious. Reiryc
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