Rasputitsa -> RE: Wish list for a possible new patch (6/4/2010 9:36:53 AM)
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ORIGINAL: von altair - Tactical Bombers are taking way too much damage against land units. Almost everytime it makes a fly, even against tech level 1 russian division at open field. A unit which is in 10% str and almost 0 efficient, tech 2 full str bomber takes a hit! This needs tweaking! - Tactical Bombers at sea attacks DOESNT take casualties and scores a hit quite often... I think UK CV/BB/CA will have better AA than poor level russian divisions :) - Barbarossa 1941 scenario has a poor design. German units which should be ready for the biggest offensive in mankind, are not even full str. I understand, that they aren't full at 42 or later, but at 41 they should be. If balance needs it, then there must be less units in the west or something. Germans had everything they had at the east in that time. - My game crashed 5 times in 2 hours of gametime... (1.7 with hotfix) - Finnish armies are way too weak. Russians are walking over them now and then, which was not the case in realtime. Finland needs a small powerboost on units in 41 scenario. - Never saw number 6 while combat is dicing with D6 (I think this issue is known). Or I am a blind. - Had to attack russian tank division 7 times after it fled (in a bink of destruction). Had to use whole north German army, to chase one fukking fleeing tank division. A division which was surrounded many turns and it keeps fleeing to enemy territory, even to a enemy city! Camoon! Agree with all of the above, not so many crashes, but I save regularly just in case. On the last point, I would add that units should not be able to retreat back into hexes that they have already retreated from, in that turn. It is unlikely that units will run back into the cauldron that they have just been driven from. If there is no other hex to move to, they should be destroyed and not bounce back and forth between the same hexes. [:)]
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