blemishednicely -> MODELS---A truckload of GRRR (2/26/2010 10:19:19 AM)
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So I wanna do a few things. Way too much to go into, so let's just say NEW things. Can't do it without models as I don't want to recycle same images. Pretty sure models are in skin&skel subfolders of animations (maani above them being 'material animations', I deduce). Either that or I'm an idiot and they're in the folders with mats4skin(or w/e) tools included, but think not & I'm sure the tga's(which are actually png's) just "wrap" the shape, right? So I would assume that one could just add more models, alter tables, make a skin, fire a few deets up to say it is what it is, and barring any overlooked files all's well, yes? Q1: if so, what did the developers use to create their models? I can't find anything to make them workable, it's just gibberish in varying notepads and nothing in anything else. I got MS Office (yes MS&2007-can't find '03) notepad(Win's stock AND ++w/plugins),and cuz I'm a "B.A.B" (don't ask, I won't explain-no need being banned 1st time out) & w/o like $1K-PhotoPlus SE (hoping MS-P-Shop's plugins'll work, dunno-we'll see) Is this literally their entire kit? a photo, an XML & a Notepad text editor or is there something else you need in order to create models or skeletons? Also, forgive my inexperience but what is this hardcoding issue? Is this to do w/ source code (which I know zip-all) & some resulting block? Are reported 'hardcode' issues all really so & not just overlooked files2alter (I made a "map"-it's a windy bend down there as you go, easy to see how this'd be able2happen...did it myself a few odd outs-)? Even so if Matrix(or who-ever) can make updates\patches dealing w/'code' then there MUST be a way, else where's it come from? Feel like a kid looking to play in a sandbox out in middle of ocean, as this info just doesn't seem to be out there(----any ideas/advice... Mraah, Foraven, perhaps you'd know? Game Staff?) wanna play not swim! Q2: I know ppl have already done this but the addition of incomplete/missing equipment (esp the grenade types I saw) were the models already "abandoned" there as a base for u2 work off or did you make them from scratch? If from scratch, again-using what? Q3: In the egotistically catastrophic recreational event I gotta give this brand new all-me thing up PERIOD (to which my Ychrome will harbor unending skepticism) and try the "take 'existing-item-A', copy and name double as 'prior-nonexistant,-but-now-new-item-B'_gambit" (ala cut'npaste), can anyone tell me the effect the copied model would have with the skin? Say a handgun model, loaded with a rifle skin-does this cause a clash with graphics in any way? Furthermore, is there a difference between "models" and "skeletons"? I am assuming the models are created from animation's folder's skin and skel subfolders, but as I am no expert I could also see them being the ACTUAL skeleton folders themselves(if not, mb those are used for placing accessory slots as skeleton folders/subfolders appear eveywhere you see a "photo" ingame). I hypothesize I may partially right in either or even both way(s), but some definites would help me form a better analysis , approach & P.O.A. in a specific direction. If I need only worry about copying models/skels(being1&same) in subfolders & the skin masks the difference, no prob-Reinforce has a real good look going on in 1 shot that seems to match my HGmodl/SRskn query (w/ beretta M99 sniper rifle shot in another thread) If not, then I have to worry about models, skeletons AND skins (think a visual 3-way & how it'd match up...at very least it'd effect my selections for substitution so the frame looks natural by choosing something resembling my addition & wrapping it up to look fresh & new) Reinforce, mb your front grip/add-on is a skel issue-think hits model, each box goes somewhere with relative effect, your boxes may go red as the skel doesn't have a slot for you to add it to, even if you were able to create the "item" itself, creating integration issues. Or-don't take offence-if you happen to be trying to add a front grip to an underslung you may need to open a new (2nd) barrel-box, and define it's for a stabiliser or hand/melee (inc. grip/bayo's box mb?) role. even if you aren't trying to use an item that takes up the slot, this box may be assigned a projectile type function or something, mb causing conflict-I dunno...Hard to relate outside of the asylum & I have some ideas (varying complexities), but doing some of my own figuring-would like to see this too and will let you know on forum if I have any luck in this area myself. Thought I saw something somewhere where you could put mult ammo capabilities, this is also a fix I desire (ie OICW). I would LOVE to see your HK-XM8 (hilarious!), & like your graphics work (any good resources you know of-I'm kinda weak here & need to read up...tips?), you're like the Athena of modding-pure genius...funny too (I agree Matrix oughtta look you over in a serious way) TEAM PLAYER!!! I am making what I call my 'BLACKLIGHT' project (so ominous is my little office lamp I work beside, lols), already posting a novel so not getting into details, but I have ambition and time to spare (planning on placing a year of side-time alone), seeing what all I can revamp & run. HATE starting just to stop so asking now. If successful, I'll put it up for all to see (assuming anybody even gives a damn-haha). Even if the project bottoms out, maybe something somewhere will be of help to someone. As far as gear I'm good on XML & good on notepad, haven't tried PhotoPlus yet (compatible?) I also have irfanview(for viewing map borders), DXTBmp(bitmap), XML Notepad(why not?) and some DDS goodies tho largely untried, so not completely familiar here but got plenty to do in my hopes for some major changes---don't get me wrong, love the game but it's like my new favourite toy now & not even any cleanup when I'm done, hehe--- I would like to know if anyone's tried PhotoPlus as it's new to me & don't want incompatibility to get confused for my own mistakes resulting in botches (easy enough 2do if you don't know but I heard PhotoShop's plug-ins can be used in other prog's so fing'sX'd it'll go) otherwise I'll have to find something else or go with trials for legit deal (dragshow but no way am I dropping creative suite $ to mod 1 game-plus photoshop alone is more than a new OS licence-how stupid is that?-so unless I can borrow a buddy's copy (with a crowbar when he's not looking >=0) that's where I'm at. Truly a brilliant sales campaign on MS's part, oh yes! I still don't get this "hardcode" issue, I assume it's kept to maintain work/protect source code (I dunno not a 'grammer) from theft/plag'sm, but surely they could release a company tool that would enable changes but lay an ID for cpyrght-so drastic changes r still recog'd as mods & not all-new games-if that's not issue I really don't get it as staff can obviously change so-called "hard" issues, some tool MUST exist...not like they hire a Vegas Magician to do it outta a hat (I seem to remember cameras being hailed as hard-coded & they're NOT-think even SeanD thought that/misunderstood the question as matter of angle not range/zoom, which IS a key button function...sometimes impossible's really just unknown in disguise) I've seen repeated call for a map editor someone (suit or rogue, w/e) really should get on it. Mb I'll take up coding... What the hell program did they use for the models and where EXACTLY are they? Am I right about the animations folder or is it ALL the skel subfolders (tried making my own skel & could not integrate at all so def missing program or tool-or it's all notepad/russian or something-PS babelfish able to do russ/eng_eng/russ w/o corrupting file or other issues) if new model entry IS impossible, an editor for this would rock too (see above paragraph) say if you'd need an equivalent of the mats4skin tool for skeletons(and/or models as I still am unsure where this distinction lies ie silencer/suppressor debate--- BTW everyone's right on that...language differences (UK/US, E/W) blur the line but weapon buffs know that there are such things (esp in M-16 series) as "flash suppressors", which differ from "silencers" as they don't mask sound much but disperse muzzle flash to aid in visual masking (minor assistance in some designs where vented flash "fans" escaping pressure directionally {3-5slots}, reducing muzzle-arc & "centering" barrel). Most often used in jungle or dense foliage environments & inhibits enemies ability to pinpoint ambush locations, be neat to see this added as you CAN be all evil Dr. Wiley bout it & use it as a penning lure & cut 'em up when they're in the cross/KZ investigating.
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