AcePylut -> RE: Brown v Brown (3/2/2010 2:36:05 AM)
|
I will try it on every game I play as Japanese. It's what's been done to me in my recent game (Dec 14th, 41). Most players have a HR that says "no new aircraft orders" on turn 1, and that's why I'm playing under... so I could give orders to aircraft on Dec 8th, and on Dec 8th... I threw everything I have at the invasion... every single plane that could fly, flew. Every single dutch bomber that could reach Mersing from Dutch bases were moved to Dutch bases (Palemburg and Singkawap (sp)). The Singapore airforce gets slaughtered! My opponent LRCapped his fleet with Zero's during the critical Dec 8th and 9th phase. These were enough to kill the Singapore airforce pretty well - yeah I scored a few hits on a few ships - but nohting that would have any real effect on the invasion. My opponent said he sunk about 20 ships when it was done to him (and he can comment on this)... so I think my opponent Pzr Hortlund learned from his opponent, applied those lessons, and have taught them to me, via the PBEM. YEah, I sent in my airforce, I sent in Force Z. Granted, Force Z had a terrible showing - I lost the POW (or Repulse -can't remember which atm) and scratched the paint of a couple of Jap DD's (terrible sea battle). This was on Dec 10th... after my opponent had pulled his xports back out of harms way. I've run the opening turn about 10-20 times against the AI (i.e. placing my Jap sctf in the hex just east of Mersing, which is where there is a guaranteed intercept from Force Z)... Force Z never once had much of an effect on the landing. Given than, and the impossibility of the northern Malaya troops reaching Singapore before the peninsula is cut... means that my opponent does not have to deal with a lot of AV in singers, and singers will have low forts when the assault comes. All in all, Mersing Gambit is THE opening move, imho, from now on.
|
|
|
|