Allied Damage Control (Full Version)

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a1981stingray -> Allied Damage Control (3/1/2010 11:16:03 PM)

Do you prefer to have Allied Damage Control enabled?
Does this preference make any difference in pbem games?
How much damage is prevented / repaired when a hit occurs?
Do you believe the developers have "simulated" this correctly with real world?


I am trying a hotseat game setup with [1] of the Shokaku Vals set at 20K to inflict damage on Yorktown and [1] of the SBDs set at 20K to hammer the Shokaku... There are no other ships in the Task Forces...
I have not set any CAP or any other aircraft.

I am getting some interesting results with the Allied Damage Control OFF...
A single hit has severe consequences....
Yet with it set to ON that same single hit appears to only scrape the paint....

Anyone else seen this advantage / disadvantage???




Long Lance -> RE: Allied Damage Control (3/2/2010 7:09:08 PM)

My impression is not that the hits are less severe, but flooding and fire seems to be controlled much easier with ADC on.
Those damned ships simply do not sink when they should do so.
My impression, could be wrong of course.

Is it modelled correctly? It's ok considering the damage model the game uses. But the whole damage-thing is not too brilliant IMHO. AFAIK, by intention the damage done be each hit is lower, the propability to hit is higher than in reality, just for fun. But it's annoying to see bombs bouncing off Brit CVs, BBs and even CAs without doing anything. Not realistic I think. But that's a different story




Kingfisher -> RE: Allied Damage Control (3/3/2010 12:18:18 PM)

Bomb damage is a random die roll. The same aircraft dropping the same ordnance on the same ship might produce the 'paint scraper' in one instance, and a massive ammo explosion in another. Therefore, you'll need to run multiple tests to establish averages and trends.

That said, the real effect of damage control is not in the amount of punishment a ship receives in a strike, but in its ability to recover from it. Here is where the allies really enjoy an advantage. If York and Shok both receive the exact same damage, and have to limp back to bases an equal distance, chances are the American carrier will have a quicker recovery.




borner -> RE: Allied Damage Control (3/10/2010 3:30:21 AM)

yes, it makes a significant difference




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