Pierside vs. Shipyard (Full Version)

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olperfessor -> Pierside vs. Shipyard (3/5/2010 2:54:19 PM)

The naval repair choices in AE are a wonderful touch. I'm puzzled, nonetheless, at why a BB at PH should take 16 days pier side, and 21 days in the shipyard, when usually shipyard repairs are as fast or faster. I just installed the March patch.

I also have three APs at Capetown that show 15 days for readiness, but 16 for pier side or shipyard.

To be sure, I don't mind some oddities (they make the game seem all the more realistic, given the way the military operates).




Andy Mac -> RE: Pierside vs. Shipyard (3/5/2010 2:58:50 PM)

Shipyard means deactivating the unit so the actual repair time may be marginally quicker but add in the time to activate and deactivate and it can be a moot choice




khyberbill -> RE: Pierside vs. Shipyard (3/5/2010 3:01:21 PM)

Some repairs (major damage) wont be completed at pierside. At that point, you will have to move the ship into the yard.




Lifer -> RE: Pierside vs. Shipyard (3/5/2010 3:05:55 PM)

Pierside gets an assist from crew and support at the base.  Shipyard repairs get no assist.  Not sure if shipyard only repairs major damage.  It's usually faster for me to reduce system and minor damage outside the shipyard and then move the ship in to finish major damage.

Greg




Mike Solli -> RE: Pierside vs. Shipyard (3/5/2010 3:06:39 PM)

Shipyard will repair both major and minor damage.




CapAndGown -> RE: Pierside vs. Shipyard (3/5/2010 4:52:23 PM)

I think the big difference is the way repair points are calculated for the port versus for the shipyard. While a port cannot repair major damage over 5 points, below this level it may be faster to use pierside if the port is very big and there are a lot of naval support points available (plus any ARs).





Don Bowen -> RE: Pierside vs. Shipyard (3/5/2010 5:19:15 PM)


There are just too many variables to give a valid answer. You could post a screen shot of the manage repairs screen and it would help.




AcePylut -> RE: Pierside vs. Shipyard (3/5/2010 5:36:03 PM)

I use pierside until all the minor damage is gone, then I switch to shipyard to clean up the major damage.


Did this every since I lost my first BB at Pearl on it's trip back to the WC.  Didn't clean up my sys damage, and eventually this failure caused the ship to sink.

So I have this habit of getting the sys damage to zero (for travel, and also to get out of dodge if necessary), THEN working on the major repairs.




Buck Beach -> RE: Pierside vs. Shipyard (3/5/2010 7:22:52 PM)

Deleted, must have had too much to drink.




Don Bowen -> RE: Pierside vs. Shipyard (3/5/2010 8:00:29 PM)


And you didn't share?




John Lansford -> RE: Pierside vs. Shipyard (3/5/2010 10:17:59 PM)

Shipyards repair both minor and major damage as well as weapon/item damage (torpedo tubes, guns, radar), but requires the ship be taken out of commission for a time.  If there wasn't any major damage to the ship, then the shipyard repair time would still take a few days longer compared to the pierside time to cover the time to get the ship ready to go to sea again.




topeverest -> RE: Pierside vs. Shipyard (3/12/2010 1:51:28 PM)

Opelorfessor,

To put a practical spin on this knowledge, when repairing ships with significant combat damage, it is advisable to goto the nearest secure port and do a readiness critical repair. That will quickly reduce the non major damage, especially floatation. Once the ship reaches a point where you feel it is seaworthy to get to a repair yard, you can move it. One point of caution though, use only cruise speed and short base hops when ferrying a ship with considerable damage, especially when system damage is in the brown.




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