crsutton -> RE: Why is naval search the most dangerous mission in AE (3/9/2010 5:18:23 PM)
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ORIGINAL: castor troy quote:
ORIGINAL: crsutton quote:
ORIGINAL: SuluSea Restrict PBYs to 10 hexes, 40 % search, 10-20% training, and 50-40% rest and your ops losses will go way down. Also when transferring long flights run the risk of ops losses as well. I can confirm this although I use slightly different setting. One mission only. ASW or search, %40 set to fly, no other missions, none set on rest, If patrolling in zones of enemy air superiorty or over bases, I use higher altitides (12,000 ft) and I do not search at maximum range as you rarely spot anything beyond 12-14 hexes. Then I watch the morale. If it starts to drop below 85, I rotate the unit to rest it completly. My pools have about 20-25 cats of each type. I avoid using them for recon over major bases. You will lose a lot of them this way. Makes sense as they were slow and vulnerable. I also train up some of my B17s. (D model is good for this) in naval search and use them to fill out the gaps early in the game. B17s are tough and seem to survive better. Only problem is there never are enough. there wonīt be much chance other than to further reduce my numbers on search (thought 70% would be "ok") or to keep on disbanding squadrons to keep up with the losses. With two more disbanded I guess I could replace the losses and keep up with them with the monthly replacements. Using only 50% or less on search is very discouraging as my squadrons donīt spot anything else than my own TFs three hexes off the base anyway. Oh wait, if KB is around I "spot" it due to the fact that I suddenly get info on a Cat being shot down somewhere in the Pacific. [:D] Range of only 10 isnīt the way to go for me either as this is just not enough in AE IMO. 10 hexes in WITP could be enough but in AE itīs not that far considering the fact that you see TFs zipping in at 8 hexes per phase for a raid or bombardement or 8 hexes per turn if they move at cruise speed. Therefore 16 hexes would be optimal if only thinking about the usual distances moved by SC or CV TFs. As it is now, I estimate my needs about 20 Cats per month while I get only 17 IIRC (speaking about US only). And this without filling out my empty squadrons I receive. And thatīs my main problem, I can hardly keep up with my op losses and should also equip my empty reinforcement squadrons. edit: just did a rough calculation on the op losses posted on the first page of this thread. If we roughly take 6 months of war and the op losses (of the US types) then I end up with 16,83 op losses per month which is covered by the 17 replacements. Add in the squadrons that are missing aircraft and possible combat losses and I end up with too few obviously... [:D] Yeah, I would like to see the quality of Naval search bumbed up just a little bit. Too much suprise in the game. WITP air search was too stong. Perhaps something in the middle would work about right. I have trained my patrol planes up a bit but and it remains to be seen if they will get better at the job. But so far I am managing the OP losses and can live with it but worry if I get some more squadrons that I will not be able to keep them up to strength. However, in a few months I should see some ventura and PBY liberators come on line. That should ease the strain on the cats. I got other more important gripes to tend to. [:D]
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