Wade1000 -> RE: Race customisation. How to affect race characteristic (3/11/2010 3:12:24 PM)
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ORIGINAL: elliotg quote:
ORIGINAL: Sarissofoi Otherwise more traits is better. More ways to affect race statistic and behavior is better. Now when I want to give race perfect ground units I must max their INT and AGR which kinda sucks. Becoze this also effect(propably greatly) how race will behave and many other disciplins(like resarch and diplomacy for INT). Troops will no doubt get revisited after release and we'll add improvements in this area. You make some good points about troops, and I agree that more racial traits (including those affecting troops) the better. You've listed some good examples of traits that make sense. We'll likely add more of these, once everyone has had a chance to play the game and give their ideas. That would be cool. I do think that Sarissofoi is right in that in would be interesting and feel more complete and grand in any troop trait should apply to the whole race and affect other relavent areas of the civilization. quote:
ORIGINAL: Sarissofoi AD. 3. Inteligence is clear. Race with better Int make better soldiers, they have better oficers, better planing and tactics. But what agressivness do to troops? My point that Troopers from race with 150% Agressivness are something like "Burn maim Kill" sort of berserkers who have will to fight (anyone even themselves, sort of Ork type) and race with 50% Agg can have discipline and unshakenble morale. Agressivness on strategic level dont make your troops better[If you want history examples take PolishLithuanian Commonwhealt. They have great soldiers but on strategic level Commonwhealth was very passive, on the other hand Pricipality of Moscow(later Tzardom of Russia) have rather poor quality troops and play very agrresive on strategic level]. Agressive race is harder to control, they arent very obdient by nature. Agressive race should have problems with discipline, revolts in army, soldiers fighting each others. On the other hand passive race can make perfect soldiers-obdient and non affected by defeats. You dont want bunch of warriors with ADHD you need disciplined soldiers with good officers. You know I still dont see how Space Rabbit race(very expansionist and agresive in strategic level due to their population presure) can field better soldiers than Star Wolfes race(teritorially and with hunter istincs, suprererior reflex stamina and teamwork but rather passive on strategic level). There is something lacking. Thougness - can make not only your troops harder to kill or more heavy armed. This trait should give also race bonus to development. Simply though race with more resistnace and stamina are by nature better soldiers and workers than race with fragile bodies who are easly tired in harsh conditions. On the other hand perk system with many single traits affecting only one(or in some rare examples more) discipline. I will use examples(which is easier to me): Brave - bonus to ground battles Shipbuliders - faster bulids ships and star bases Defenders - bonus to defend on planets etc. Otherwise more traits is better. More ways to affect race statistic and behavior is better. Now when I want to give race perfect ground units I must max their INT and AGR which kinda sucks. Becoze this also effect(propably greatly) how race will behave and many other disciplins(like resarch and diplomacy for INT). But this is idly chat. Probably nothing can be done now then talking about it will be waste of time. I suspect lack of bitching betatester in team. You know when everybody talking that game is great and nobody bitching then it is somethng wrong with it.
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