Hard Sarge -> RE: "Role Playing" and Promotion (3/11/2010 12:29:35 PM)
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not sure about the rules for Promotion, I do know, if a Unit has lost it CO, then the game will pick who the replacement should be, and if under ranked, will start promoting him to the correct rank how the other promotions come about, I am not sure (don't know if it is skill, exp, time, rank, need, but it happens) my top Allied Ace ended with I think it was 56 kills two of my games, ended with Beckham as the top US Ace no, data base was too small to start with to try and work in Tours (one reason, you will see how some units can grow so large (they had a lot of pilots who either were lost, or ended there tours and where replaced) (the down side is, most of the Large Axis units, means, they lost a lot of pilots) plus how Tours worked would be really HARD to program, for some units, it was mission based, for others it was time based (IE, fighters, would fly a one hour mission, they were one hour closer to going home, later as the 51 came in and the missions got longer, you could pick up 7-8 hours in one mission, and Tours started ending a lot faster, and then the goal was increased, again) and then you get someone like Blakeslee, he didn't record most of his missions, as he had flown too many already (when Zemke was lost, Blakeslee was grounded and forced to go tour complete) BC, you kind of had to prove you had dropped your bombs close to the target area, or the mission didn't count ! and in the long runs, there tours, didn't end, you flew, then went off duty (training command or something) then back on a tour, and off, and so on, a lot of them, ended up taking over a Station Command (odd how many Fighter pilots, ended up flying transports and ferry planes, Spit pilots who would become a night fighter, or move over to BC)
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