Bullwinkle58 -> RE: Autoconvoy (3/17/2010 11:03:13 PM)
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ORIGINAL: Don Bowen Working as designed. 1. Auto Convoy (and CS Convoys) will attempt to load "unneeded" oil or resources for transport home (instead of returning empty). 2. All Human Player convoys will load until full unless the human player intervenes. Not a huge issue, but I've seen, about five times since the patch, CS and auto-convoys to small islands try to load oil when there's only one oil point there and no wells. They sit at the base hex with one orange oil point on-board until I see this and take them off CS and send them home manually. It happened today in the DEI at Taberfane. The base detail screen says 1 oil storage and 1 resource storage. I haven't moved anything there but supplies. If it matters, the code was trying to load the oil onto an xAK. I'm playing Allies against AI, game started under patch 1 and updated through patch 3, including hotfixes. As an allied player I pretty much never want to move oil or resources even when the base is full of them, so this feature doesn't have a lot of utility for me. As I said, this isn't happening that much, but it's happening. Maybe there could be a check for the base generating oil or resources, or, just turn off the code for the allied player?
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