Pistachio -> RE: Making checks for changing formation (4/10/2010 5:00:09 PM)
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Sorry for the tardy response, here. Sometimes real life gets in the way! My original thinking was that a 10% chance (or a 30% chance, or whatever) should be an absolute 10% chance no matter how many times you do it. Otherwise, why call it 10%? But my mathematical shortcomings did make me wonder how many times you'd have to flip the proverbial coin before getting a success. Multiplying each roll of the die didn't make complete sense at first because, as I mentioned before, you sometimes get success even with a 0% chance or failure with a 100% chance. But what terje439 says about rounding, though, now makes steelgod's multiplication work (at least in my mind) and I should have thought about that. The game would naturally not show you any decimal places and would indeed round things off. You've got to draw the line somewhere, and I'm satisfied with having them rounded up or down into whole numbers, although it still leaves a lot of "wiggle room." It still seems a little funny to fail a formation check with experienced cavalry and a 90% chance to succeed, but I suppose at that point you also have to consider, in addition to multiplying rounded numbers, any special attributes the unit may have (or not have). And the effect of upgrades like Irregular Tactics, which affect some units' ability to make those checks. Anyway - I'm more or less satisfied now because things don't seem as random now as they did at first. Thanks to everybody! Now, if someone can just explain the Dark Arts of Trade in the advanced economy.....[:)]
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