OKH Plan 1942 - Alpha AAR (Full Version)

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PyleDriver -> OKH Plan 1942 - Alpha AAR (3/22/2010 11:17:36 PM)

June 8th 1942, Hitler awakes to the news of the defeat at Midway to the Empire of Japan. Halder and the general staff plead that "Fall Blau" must be scraped and the destruction of the Red Army is a must and Moscow has to be the goal. Hitler, after a fit, agrees and hands over command to Halder and the OKH in the east...After the brutal winter, organization is a mess, and the rebuilt panzer forces are in the south...Hum...




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/22/2010 11:42:36 PM)

Plans are being laid. Lines must be shortened in areas to prvide thrusts elsewhere. 18th Army is instructed to remove the enemy on the coast (red) and pull troops back (yellow)...These are really before action reports. Action reports will follow after plans are in place...

[image]local://upfiles/20468/45BC335FB7B54666A120C6DB1FA84C54.jpg[/image]




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/22/2010 11:57:09 PM)

The northern flank. Models 9th army recieves the brunt, secure it...Close the small salient (red) destroy the pocket (blue) and press north-east (yellow)...

[image]local://upfiles/20468/3AC37048F2614F7AA8F222900FC19CCF.jpg[/image]




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 12:07:40 AM)

Some info, I'm in the mode that shows static units (white outline). It costs AP's (Admin points) to activate them (move trucks), and theres only so many. So you can see that I really have to manage where and when I move those trucks...Never had that in a board game ,huh...




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 12:22:21 AM)

LVI PzC, 4th Army is going to activate and drive to close the southern flank...

[image]local://upfiles/20468/40F6FEBD95D9429E8E76CE3403096B51.jpg[/image]




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 12:37:31 AM)

Heres a bigger pictute of the Moscow front area so you get an idea...Yellow are proposed advancments, Hoths PzA (pink) is the death blow, the upper cut...

[image]local://upfiles/20468/468FC599697E40FD815926134D3BFAEE.jpg[/image]




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 12:51:34 AM)

Lol...Looking at this game, I want it and I have it...Lol and it's only alpha...Ready for my attacks...I've got some of the northern and the south ss's ready. It's my 1st and 4th PzA's that take some time...Oh, then theres the wife, darn her...Lol...What is with that song, "Girls just want to have fun"? What about the boys?...Different toys I guess...




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 1:14:34 AM)

Leningrad, the attack to take the coastal units out. I clicked on a stack to show whats there (pink border). The attack went well and were getting ready for next week...

[image]local://upfiles/20468/9EF1953CD5F94791B36C03B757069979.jpg[/image]




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 1:26:55 AM)

9th Army, the pocket is closed. There so dug in it will take a month to clear them, but I need to get a bridgehead meanwhile...

[image]local://upfiles/20468/0348B2718FAF40AFBD439305E3A2A75A.jpg[/image]




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 1:50:09 AM)

4th Army, I activated an other Corps to support the attack. The flanks were so strong I didn't breakdown the PzD and advance further...But the pressure is on...

[image]local://upfiles/20468/6E000AEDB9634218AD3E227E38097922.jpg[/image]




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 2:04:36 AM)

Btw, I'm not close to ending this turn. You may say '"why didn't I move that, or this"? Well I'm not done yet. The wife is gone and had time to post...Guys the first turn is a bear, it always take longer (any game). So I'll get into the flow as long as she lets me...lol...




freeboy -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 2:32:33 AM)

quick ? 4 u. noticed alot of shore still up by Lenn, doe sthe game model shore bombard capacity for either side?




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 2:32:35 AM)

Well Sevastopol fell to Manisten and the big guns there...The plan is to move them north for the assult on Rostov...

[image]local://upfiles/20468/B97405B543684CE096056EFCE0D964E9.jpg[/image]




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 2:39:54 AM)

Heres the press on Rostov. XIV PzC lead by SS Wiking breaks towards the city...

[image]local://upfiles/20468/00D2304ABB45496EA448A9DCD4A920BF.jpg[/image]




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 2:56:53 AM)

Freeboy I missed your question... The coast of the Baltic is abstract, as theres no vessels in the game...So after the gulf of Finland its called a stalemate (no navel action), no help from either side. Before the gulf it's German waters...




EisenHammer -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 11:19:32 AM)

What is the division above and to the left the SS Wiking.
BTW... your plan looks good.
I guess will see if a one arm encirclement of Moscow would work.




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 11:29:02 AM)

Its the Slovak Mot Div...




ComradeP -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 12:27:30 PM)

It's good to have your AAR back PyleDriver.

Looking at the front near Rzhev and your proposed line of advance, wouldn't it do more damage to the Soviets to wait until the units of the northern yellow arrow can make a move, and then to close the pocket from Rzhev instead of from the position of the southern yellow arrow? It would trap more units and give you a shorter frontline. You could also advance from the Rzhev pocket to Torzhok, cutting the only railroad out of the area the Soviets will have left after the forces near Velikiye Luki close the other one (the one that HQ is sitting on next to an unidentified Guards formation and an air base).




jaw -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 1:22:53 PM)

A human Russian player's reaction to PyleDriver's offensive plans would be "Go ahead, make my day!" Attacking headlong into the Russian strategic reserves reflects the unfounded contempt the German General staff still had for the Red Army in the spring of 1942. I don't know how well the AI will do but as a Russian player I would welcome the chance to re-organize and reinforce my weak southern wing while the Germans bang their heads against dug in rifle divisions. You can't expect too much from the AI but maybe in this AAR we'll see which army really was stronger in 1942. I'm on the side of the argument that says Blau was strategically correct but operationally mismanaged, and the OKH plan overly optimistic regarding the relative strength of the two armies. This AAR should be very interesting to follow.




wiking62 -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 1:51:34 PM)

This is going to be a very interesting AAR. I can't wait to see how the AI is going to counter Jon's offensive moves.





DivePac88 -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 2:20:40 PM)


quote:

ORIGINAL: PyleDriver

Its the Slovak Mot Div...


Is it a division, I always thought it was a Brigade?




jaw -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 3:25:22 PM)


quote:

ORIGINAL: DivePac88


quote:

ORIGINAL: PyleDriver

Its the Slovak Mot Div...


Is it a division, I always thought it was a Brigade?


It began the War as a brigade but was expanded to a full division. This upgrade happens in the 41-45 campaign game.




DivePac88 -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 3:45:34 PM)

Thanks Jaw you're absolutely right, as I just checked that on the net. It is just that all my old books say it was a brigade (Pilfousek I think), and that it was disbanded in 43 to rebuild the 1st Slovak infantry division. Just to think that I thought it was wrong as the 2nd Slovak motorized division in the first game (War in Russia). All thoughs years it used to rankle me when I ran across it in the game, and it was me that was wrong.




jaw -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 4:19:38 PM)

With the enormous contributions being made by Pavel and Trey plus input from testers and people on this forum, I think WitE will have one of the best orders of battle of any Gary Grigsby game. In the end I think everyone will agree that the long development has paid off in a game people will be able to enjoy for years to come.




ComradeP -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 4:22:35 PM)

We had a debate about the Slovak Fast Division a short while ago.

quote:

A human Russian player's reaction to PyleDriver's offensive plans would be "Go ahead, make my day!" Attacking headlong into the Russian strategic reserves reflects the unfounded contempt the German General staff still had for the Red Army in the spring of 1942. I don't know how well the AI will do but as a Russian player I would welcome the chance to re-organize and reinforce my weak southern wing while the Germans bang their heads against dug in rifle divisions. You can't expect too much from the AI but maybe in this AAR we'll see which army really was stronger in 1942. I'm on the side of the argument that says Blau was strategically correct but operationally mismanaged, and the OKH plan overly optimistic regarding the relative strength of the two armies. This AAR should be very interesting to follow.


Well, on paper the southern half of the front was roughly equal in strength to the northern half, so he won't be attacking into all the strategic reserves. The Axis are also close to Moscow to begin with. Also: the Soviets were still basically no match for the Germans in 1942, that has little to do with optimism on the German side, but more with the very slow reorganization of the Soviet armed forces to try and iron out the many deficiencies.




AZKGungHo -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 4:55:57 PM)

This is an excellent way to show off what this game has got!  I'm really looking forward to your AAR and the game itself of course!  Thanks for taking the time to do this!




Banzan -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 5:03:50 PM)

I can't really remeber it completly, but i am pretty sure i read about the german units near Moscow (mainly AGC)were quite exhausted and lost most of their vehicles and heavy equipment and were nowhere ready for another assault.


I guess Pyledrivers strategic targets are very optimistic, but we'll see how it works out :)




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 5:37:33 PM)

Hoth's 4th PzA cracks open a front 50 miles wide and send 4 divisons retreating and routing another. This ss shows only the opening attacks. It also shows how you can veiw many info modes at once (three in this case)...Hoth did request two better PzC commanders, Balck (48th PzC) and Hube (24th PzC), which were granted...

[image]local://upfiles/20468/906A7CA3EA5C48BB8B804D62A8633B59.jpg[/image]




PyleDriver -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 6:26:33 PM)

I want to show another neat tool for info. In Lee's AAR I spoke of it but one more ss won't hurt. The box (yellow arrow) toggles in 6 modes, none, morale, experence, supplies, fuel, and units attached. I shows up in the top left corner of a unit (green arrow). In this case Im in units attached mode and lets me know how many are there (red arrow). Green means none, yellow one, orange two, and red three. The same four colors reflect levels in the othe modes. So I don't have to click on units to find where my support units are just toggle that mode...Anyway 6th army is gearing up to crush the line...

[image]local://upfiles/20468/6EAE815733254DDE92331C0DB0E14FC5.jpg[/image]




The SNAFU -> RE: OKH Plan 1942 - Alpha AAR (3/23/2010 7:19:31 PM)

PyleDriver,

Thanks for sharing this new AAR of year two. Your plan for 1942 goes to one of the great "what if's" of the war in the east. What would have happened had the Germans moved against Moscow rather than attacking toward the Volga and into the Caucasus? I'm anxious to see how the AI handles the Soviet forces in these circumstances.

The amount of information readily available to the player is a clear indication of the thought and hard work that's gone into the game so far.




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