Iceman -> RE: What will be in the next patch? (4/21/2010 6:06:57 PM)
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ORIGINAL: MikeKO System bonuses are already in there, but a few special artifacts providing some benefit would not be bad. I obviously meant something other than the usual money-related bonuses, which get kind of dull. Of course, the game being driven by money mostly makes it hard to have other interesting stuff. quote:
I'm not a big fan of collecting space junk, but it would give pirates and traders something to do. Well, at least naming the trade goods would kind of make trade a bit more interesting - even if it doesn't really change anything. Sometimes some fluff does improve the experience. quote:
Is there information about new races? http://ntronium.com/simplemachinesforum/index.php?topic=449.0 quote:
I'm actually happy with the current mix, although the Xenophobic vanilla Klurgu aren't as aggressive as I would have hoped (have to see the super-xenophobic faction in action) and the pirates need seem to need a helping hand from a friendly power in the Twelve Races. You can mod the game to make the Klurgu more Xenophobic. In my mod I changed Xeno level for one of the 3 K factions, because the descriptions of the factions didn't match their Xeno levels. The Unn, well, they need to be fixed so that they actually do anything by themselves. And the PGTC too. quote:
One reason this game may be less likely to spawn AARs is that events on much of the map are unknown to the player, in contrast to those where one can follow the progress of each country to some extent through the entire game. Well, finding unusual stuff in star systems may prompt people to write AARs more, that was my point. I don't think I should have info on stuff I cannot know just to write AARs. [;)]
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