anyone played it yet? (Full Version)

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spidergod -> anyone played it yet? (3/25/2010 7:49:57 PM)

Hello

Just wondering if anyone has played the game yet?

How is it?

does it rock?

I think I will start playing after tea

cheers




ASHBERY76 -> RE: anyone played it yet? (3/25/2010 7:51:23 PM)

A game like this needs a long playtime before those thoughts.




theonlystd -> RE: anyone played it yet? (3/25/2010 7:54:14 PM)

*kicks the download*




Darthcaboose -> RE: anyone played it yet? (3/25/2010 8:12:13 PM)


quote:

ORIGINAL: theonlystd

*kicks the download*


64% and counting...

*can't wait*




xepooqu80 -> RE: anyone played it yet? (3/25/2010 8:19:41 PM)

started the game now :P
btw there is a 1.01 patch out already




Citriz -> RE: anyone played it yet? (3/25/2010 8:29:14 PM)

yeah make sure you update first :P




Coupon -> RE: anyone played it yet? (3/25/2010 8:42:08 PM)

As usual I can't get Digital River to accept my Visa card. It works with everything else (Steam etc.). Fuk I hate that company!




Erik Rutins -> RE: anyone played it yet? (3/25/2010 8:42:52 PM)

Coupon,

E-mail me at erikr@matrixgames.com and I can try to get them to manually clear your card, or you can probably do the same if you call them on the store phone number. This usually only happens if the credit card company is reporting something different (even if only by one letter) from the info you put in.

Regards,

- Erik




rich12545 -> RE: anyone played it yet? (3/25/2010 11:55:06 PM)

What I don't like is I have to pay sales tax, living in WA.  And every time I have to phone.  Something about the visa additional check and I never remember that password on the dumb thing because nobody else uses it.




Erik Rutins -> RE: anyone played it yet? (3/26/2010 1:28:57 AM)

Unfortunately, DR recently had to expand the number of states where it charges Sales Tax due to the new "Amazon Tax" being passed by various state legislatures. Basically the states are trying to tax these online stores if they have local "affiliates", treating them like they have a brick and mortar presence which creases a "tax nexus". The upshot is that the government wants more money, they pass a law, we have to abide by it and you pay the price.




rich12545 -> RE: anyone played it yet? (3/26/2010 2:18:21 AM)

lol, Erik I was just razzing you.  It's only a couple of dollars.  I don't mind the tax really, one of the main reasons so many states have financial problems is the internet.  Governments have to get money somewhere, except the federal - they can just print more.  :-)




Coupon -> RE: anyone played it yet? (3/26/2010 2:59:30 AM)

Ok I finally got the game (still downloading). Thanks to Erik Rutins for excellent customer service. And this is way over my bedtime btw...




Webbco -> RE: anyone played it yet? (3/26/2010 3:02:35 AM)

I haven't heard anything from Wade recently...




JohnM -> RE: anyone played it yet? (3/26/2010 4:27:42 AM)

Bought it today and played for an hour or so. Runs smooth on my two year old Toshiba laptop (WinXP, Centrino Duo @1.8 GHz, 2 gigs of RAM, 128 megs of shared video RAM). There's an incredible amount of detail here. For now, it's fun to just poke around, create colonies, watch the space monsters kill my escorts then send a fleet to deal with it, etc.

Well, that's enough air; time to dive back in!





Vlad77 -> RE: anyone played it yet? (3/26/2010 4:37:52 AM)

Set aside a lot of time! You're going to LOVE this game!!




Wade1000 -> RE: anyone played it yet? (3/26/2010 6:14:29 AM)

quote:

ORIGINAL: Webbco

I haven't heard anything from Wade recently...

Heh. I haven't purchased it yet. I'm just lurking to see opinions and any AI issues that arise. I'm seeing alot of good comments but a few uncertainties regarding the automation AI not using large ships and fleets to respond to nearby attacks by pirates and space monsters. The automation AI will use Escorts and Frigates well to respond apparently.

So basically I'm waiting and watching about the AI. I do not wish to buy another space 4X game packed with seemingly great features that the AI does not use or with an AI that does not play well.

So far the posts about the fun and great aspects of Distant Worlds are alot more then the few posts about issues regarding automation AI in certain situations. Also, these issues will likely be resolved as soon as pssible in an update.

If I get bored I can play some other games that are still fresh to me. I will likely purchase Distant Worlds soon.




wodin -> RE: anyone played it yet? (3/26/2010 8:42:47 AM)

Wade....an AI will never be as good as an actual person...AI's on the whole arent that good in all games Ive played. Some are better than others I find it depends on the type of game....operational level wargames have poor AI...tactical are better. So if it goes by the size and depth of the game I imagine a 4x game wouldn't have a superb AI.

I think if you want the game to have a fantastic AI in all areas without someone complaining about one issue or other I imagine you wont be buying.

You may have to be abit more realisitic in how an AI can perform. Though I'm not sure how good you want it to be.





Vlad77 -> RE: anyone played it yet? (3/26/2010 9:17:37 AM)

I do think that the Fleet AI problem regarding smaller threats like pirates and monsters could be easily addressed. But, I like the fact that the fleets are already to rock when an empire comes calling.

And I love the SCOPE of this game. The sense of exploration is unparalleled. Other 4X games focus a bit too much on the extermination. I have always loved the exploration part - I guess being a Trekker does that - and this is the first 4X game that really allows me to get immersed in the "what's out there" factor.

The big point for me is the insane customization abilities! The universe can be configured in virtually limitless ways, and that speak volumes to me that the devs are serious gamers themselves.

People have complained that PC gaming is dying. I STRONGLY disagree. I think that in fact we are entering an amazing time! Even console ports to PC are much better. We have the freedom to make these games into something console players cannot. Oblivion did very well on the consoles, but, on the PC, we can create races, weapons, armor, homes, landmasses, etc.

And look at some of the releases from the big companies, the smaller ones and the indies! Mass Effect 2, Dragon Age, Torchlight, Distant Worlds, Sol Survivor, Gratuitous Space Battles, Trine, etc. etc.

I see people talking on other forums about going through Knights of the Old Republic for a fourth time. Others are still playing Age of empires! Very few console games have that kind of staying power. NWN and NWN2 have strong communities with continued development. People are still creating for Morrowind. Distant Worlds will join these ranks as well. Armada 2526 ALMOST had it right, but, it is too restrictive to me in a sense. I still play it, but, I sense my time with it will diminish as the paradigm shift to DW happens.

One final observation: many of us loved Star Trek: Birth of the Federation. In fact, their is a group of people doing a fan made version of it called Supremacy. But, we have the tools in DW to make BOTF the game it should have been. And how cool to sneak a Babylon station or a Death Star in too ;)

Vlad




Deto -> RE: anyone played it yet? (3/26/2010 10:00:00 AM)


quote:

ORIGINAL: Vlad77
Trine


I have to comment here that Trine is console title, I hear it was mainly released on PC to cater larger player base and that PC release really was just 'alternative' as they were forced to wait extra months for the PS3 release :)

But yeah, PC gaming isn't dead, but piracy sure is hurting it, especially the indie size firms where even one 'lost sale' is big loss.. :( Tons of firms move to consoles cause its harder to do piracy on them :>




Erik Rutins -> RE: anyone played it yet? (3/26/2010 12:45:04 PM)

Thanks guys, we are very glad that you are enjoying DW.

Regarding the fleet response, I think it's important to realize that's not an AI flaw, but a design choice. We looked at it in terms of whether the US would sortie the entire Pacific Fleet to deal with a piracy issue. The fleets are generally reserved more for full warfare, whereas the individual ships are meant for escort/pirate/minor threat duty. The fleet is intended to remain fueled up and ready in a strategic location in case of a more serious threat so that it's not out of fuel and out of position if war is declared. Based on feedback we will likely tweak that to make fleets more flexible, but that is the original design intention.




Deto -> RE: anyone played it yet? (3/26/2010 12:56:29 PM)


quote:

ORIGINAL: Erik Rutins

Thanks guys, we are very glad that you are enjoying DW.

Regarding the fleet response, I think it's important to realize that's not an AI flaw, but a design choice. We looked at it in terms of whether the US would sortie the entire Pacific Fleet to deal with a piracy issue. The fleets are generally reserved more for full warfare, whereas the individual ships are meant for escort/pirate/minor threat duty. The fleet is intended to remain fueled up and ready in a strategic location in case of a more serious threat so that it's not out of fuel and out of position if war is declared. Based on feedback we will likely tweak that to make fleets more flexible, but that is the original design intention.


Maybe you could 'tag' each fleet with fleet mission like Support (this fleet stays behind other fleets), Main (this fleet stays refuelled whenever possible and engages hostiles in system or attacks if AI is given allowance to use them) and last but not least Intercept (this fleet is used to intercept attacking foes, pirates, whatnot comes to your area) and intercept has 'distance' options for Near (some max time it would take them to travel to the system?) or Distant (if there's enough fuel to get there without refuelling).

Or just allow you to make 'escort fleet' that acts like escort but is a fleet :D




Webbco -> RE: anyone played it yet? (3/26/2010 12:57:10 PM)

Guys, I noticed if you build a bunch of escort ships at the beginning of a game (overriding the AI automation temporarily if you have it turned on) trade lanes and gas miners etc are a lot better protected. Ensure the escorts are automated once built and that seems to do the trick.




Wade1000 -> RE: anyone played it yet? (3/26/2010 1:02:25 PM)

quote:

ORIGINAL: Erik Rutins

Thanks guys, we are very glad that you are enjoying DW.

Regarding the fleet response, I think it's important to realize that's not an AI flaw, but a design choice. We looked at it in terms of whether the US would sortie the entire Pacific Fleet to deal with a piracy issue. The fleets are generally reserved more for full warfare, whereas the individual ships are meant for escort/pirate/minor threat duty. The fleet is intended to remain fueled up and ready in a strategic location in case of a more serious threat so that it's not out of fuel and out of position if war is declared. Based on feedback we will likely tweak that to make fleets more flexible, but that is the original design intention.


I see. I understand. Thanks. It makes sense as you say. Yeah, maybe a well placed tweak from you all might help if there are further concerns. Maybe a tweak to the distance factor; thus if the idle fleet is very close to a minor incursion of pirates or space monsters then it, or a couple ships of it, will move the short distance to intercept.

It IS nice to know, though, that our big defense fleets are waiting prepared, determined, and resolute for any potential major enemy invasions.




Erik Rutins -> RE: anyone played it yet? (3/26/2010 1:02:26 PM)

Great suggestions, Deto.

As Webbco said, the best way to protect against minor threats now is to just build a lot of escorts (and in some cases frigates) as they will generally be used outside of fleets.




Wade1000 -> RE: anyone played it yet? (3/26/2010 1:06:38 PM)

Cool, Deto. I agree with Deto's suggestions.




Gertjan -> RE: anyone played it yet? (3/26/2010 1:26:46 PM)

Erik, I like the idea and I think it is completely right that the main fleet should not focus on piracy, unless they are very close by of course. Otherwise it would compromise the security of your empire.




frugaldude -> RE: anyone played it yet? (3/26/2010 1:27:15 PM)

Eric,

I agree with your original fleet design choice.  Maybe a simple tweak for now would be to prioritize and increase the escort ship builds as Webbco is now doing manually. I do like Deto's suggestions for the long term.  They would add even more depth to an already amazing game.




HsojVvad -> RE: anyone played it yet? (3/26/2010 1:41:30 PM)


quote:

ORIGINAL: Vlad77


And I love the SCOPE of this game. The sense of exploration is unparalleled. Other 4X games focus a bit too much on the extermination. I have always loved the exploration part - I guess being a Trekker does that - and this is the first 4X game that really allows me to get immersed in the "what's out there" factor.

I love the exploration part as well in 4X games. I am still waiting for my order to be finalized, so I can't even download it yet. [:(]

BTW you are a Trekker? I use to consider myself a Trekkie [:D]




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