Erik Rutins -> HQs... (7/16/2002 4:48:04 AM)
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Per the manual (p. 96), Division HQs provide a 20% bonus to Ground Combat for units they are in the same hex with. Corps HQs (such as Turner in III Amphibious) provide a 10% bonus to Ground Combat for units within six hexes. Also, per p.97, ground units suffer disruption if not within 27 hexes of their HQ (unless assigned to a theater HQ). They also halve disruption after normal recovery if their HQ is in the same hex and the HQ passes a leadership test. I believe there are various leadership/inspiration/ground combat skill checks built into these and other functions, but the above are the key factors and anything beyond that would require a look at the code. :) Regards, - Erik
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