Rebelions (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series



Message


Sarissofoi -> Rebelions (3/27/2010 4:15:27 AM)

How to deal with them?




impact -> RE: Rebelions (3/27/2010 4:44:47 AM)

...orbital bombardment? *shrugs* :)




rhohltjr -> RE: Rebelions (3/27/2010 5:29:26 AM)

quote:

ORIGINAL: Sarissofoi

How to deal with them?


Perhaps music will sooth the savages. Perhaps violin music? Yeah thats it.
Now what is that connection between cats and violins again....[sm=scared0018.gif]

[;)]




Sarissofoi -> RE: Rebelions (3/27/2010 6:00:48 AM)

Yeah I see. You cant inavde them or quell rebelion by force.
Lowering taxes and building atractions help.




Titanwarrior89 -> RE: Rebelions (3/27/2010 3:53:36 PM)

Nuke e'm then send in the Solar Marines[:D]




Erik Rutins -> RE: Rebelions (3/27/2010 4:09:08 PM)

You mean when a colony decides they don't want to pay taxes and may possibly split off? Until they actually decide to split off, you need to manage this through "soft" methods to try to make them happier. If they actually revolt and leave your empire though, it's always handy to have a troop transport and a few ships nearby. [;)]




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.171875