RE: DW-Doubts and comparisons vs other games (Full Version)

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mllange -> RE: DW-Doubts and comparisons vs other games (3/28/2010 4:25:56 PM)

Maybe see only the stars initially...




solops -> RE: DW-Doubts and comparisons vs other games (3/28/2010 4:34:01 PM)

Thanks for all the comments.

Herston: "Don't be, the game has far more in common with the likes of Galciv and SotS than it does Sins. I like Sins but it is an RTS game at heart with '4X' elements whereas Distant Worlds is pure 4X that just doesn't happen to be turn-based. The nearest comparison I can think of to how that works are the Paradox games/series like Europa Universalis and Hearts of Iron although, as I've said elsewhere, the continuous time actually feels more natural in DW IMHO." -- This is something of a relief.


Nim8or: "Unfortunately, just like EU or HoI, combat involves very little in the way of tactics. You create your fleet (like your EU or HoI armies) - send them into a system and see what happens, just as when your armies entered a province. Perhaps this will be improved over time." -- Wow...that is certainly sub optimal. Does anyone know if there are plans to give more detail and control to tactical combat and to add mystery to the star map? Seeing the stars is fine. We can do that ourselves even now.






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