Wade1000 -> RE: A preview of what we are testing internally... (3/28/2010 2:59:05 PM)
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I've seen this issue posted a few times. Is it being resolved? quote:
ORIGINAL: Evil Tactician quote:
I haven't seen this at all, I've always seen ships defend themselves when attacked and I agree that is how it should be (and always has been in my experience). Is there any chance you have a save that shows this? If not, I will try to duplicate. On a different, but similar note, I had an incident where I ordered a fleet to move to a certain moon. Relatively close to this moon was a pirate base, and a handful of pirate vessels. My idea was to see how the game would perform when I *don't* group ships in a fleet but instead manually order a group to stage somewhere and then manually order them to attack. All good and well - they flew to the moon, but once I warped into the system the pirates moved to intercept. Only one out of 5 of my ships bothered breaking off to return fire, the others completely ignored the fact the pirates which were both in range and firing upon a sister vessel. Any idea what was going on? quote:
ORIGINAL: Nth Power quote:
ORIGINAL: Kumppi I have experienced the same problem. I had 4 ship patrolling a mining station when it was attacked by a pirate ship. Only 1 of my ships engaged while the other 3 continued their patrol. Perhaps something to adjust in future patches? AI in general seems to be very passive regarding your own ships. If a mining station with no patrols is attacked it seems your own ship don't respond at all. Even those ships that have no mission assigned at that time. I had a similar problem with fleet was parked at a planet. They were close together, on automation and were not on a mission. One ship was attacked by a space monster and that one ship shot back, but the other ships in the fleet didn't do anything. quote:
ORIGINAL: Webbco I had the same a number of times. http://www.matrixgames.com/forums/tm.asp?m=2416336 (from 'Distant Worlds - Initial Impression ')
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