Wade1000 -> Carrier and fighter ideas. (3/28/2010 3:41:33 PM)
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Carriers and fighters represented in some form would be interesting.(I think of future fighters on planets and in space as computer or remotely controlled.) What are some of your ideas regarding them? -Maybe fighter bays as another ship component and the fighters that come with(or are added to) it as another generalized/abstarcted weapon system. That would be great. -Maybe each fighter bay could launch a group of fighters(5 maybe) that seeks to target like the missile weapon. The graphic, instead of hitting and exploding would instead stay/"stick" to the target and fly around close to it shooting it and slowly damaging it. THUS, a fighter bay "shot" would act as a "damage over time"(DOT) effect. -These "fighter bays" might also be added to stations and planets. ----- (The forum search feature seems to not be working when i use words "carriers" and "fighters".) ----- I forgot about interception and point defense. -There would need to be a point defense component. -There would need to be a way to have or portray fighters intercepting each other. Perhaps, if each fighter bay "shot"(group of fighters) pass close by each other then they would stay/"stick" to each other and slowly damage over time(DOT) each other. These "shot" interceptions, perhaps, could be unlimited in their battles and thus a concentrated mass of fighters could be slowly destroying each other. ----- -Replenishing their numbers at bases would be good. Also, though, maybe a very advanced component to place on very large ships could produce fighters to replenish them away from bases.
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