CyclopsSlayer -> RE: Master Wishlist Thread (4/15/2014 5:15:51 PM)
|
quote:
ORIGINAL: Antarian Some other items I'd add: - Fleets AI still needs work. It's funny... it seems the computer AI get's the better AI than I do, and my fleets are just dumb. They will fly off by themselves when not told, refuel their ships when not needed, even when under attack, and they seem to ignore the 'patrol system' order, they just fly to the system's sun and park. So true. I issue Patrol orders the fleet gets there, fights once, and stops dead in space with "no mission". Next thing I know the fleet flies off to refuel and parks at the refueling station. The Fleet MUST be able to have persistent orders set. quote:
ORIGINAL: Antarian - It would be good to have a construction routing order, common in other games, to rally ships to a point, system, ect, rather than have to park the fleet flagship there and join the ships to the fleet. Should be able to just give a starbase orders to send all military ships built to such and such coordinates until further notice type order? Dear Gods, yes. Rallying a fleet can be an exercise in futility. I should be able to assign an order, enmasse, to any base to build the ships at said base. Failing that, let me set a Home point that all new construction will head to. By default the Fleets Home location that currently means almost nothing? Especially if something happens when the fleet is only partly built, the ships still in queue never seem to coordinate properly. As well, a 'Fleet Warp' type command so the fleet jumps together and doesn't get strung out over half a sector right from the start. Somewhat related, when a fleet refuels, it seems that the ships need to dock in some fixed order to check their fuel status. Issue a refuel order, and ship1 docks - nope already full and undocks, ship2 docks and undocks, etc... finally ship8 the only ship still needing fuel gets a turn and refuels. REALLY!!!??!? quote:
ORIGINAL: Antarian - Finally, what is with bases ignoring enemies until they are shot at??? Bases should immediately launch all fighters as soon as a single enemy ship or pirate are detected in the system, and begin firing long range weapons immediately at them when in range. As mentioned above, ALL I cannot agree enough. Put at least a single Fighter Bay on the base and prelaunch the Fighters. THEY actually engage at range and will wake up the sleeping base crews to "OH! you mean we are actually supposed to fire these guns?!?"
|
|
|
|