HsojVvad -> RE: Master Wishlist Thread (4/6/2010 7:13:01 PM)
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ORIGINAL: BigWolf @Davor, "number separators" are actually quite common Of course, they aren't always commas, sometimes that are spaces instead I've even seen the prime ( ' ) used in some cultures, though I believe this too be quite rare Still, I feel it would make larger numbers easier to read, therefore I would back such a change I would also support being able to see ETA of research and construction I never ever herd of the prime ('). To me I thought that was a apostraphe. Always nice to learn new things. Thanks [:)] *edit* forgot to mention what else I would like to see. I would like to have a faster speed of 4X. Sometimes I have nothing to do, and even at 4X speed I find it a bit slow, where I would want it a bit faster. Also I want an option, where even when you get that message that comes from the right side of the screen to pause the game. I would like an option to have it either disappear on it's own or goes away until I click on close on it. Now is there any way of getting MOOII like combat into Real Time? By that I mean I just loved how we had all these options that were given in MOO II. I like how we can fire all weapons if we wanted to or not. I like how we can launch shuttles to land boarding parties and capture the ship. Or even have landing boarding parties to land on star bases. Again to make shure we are more involved with planets, again have options to build happiness buildings, culture buildings, money and science buildings. but what about having different troop types? Yes we have infantry, but what about tanks, planes, walkers, or what ever you guys can think of. Make the planetary take overs a bit more fullfilling as well. Again, yes I know I compare to MOO alot, but I believe that is the standard 4X space games should strive for. At least ground combat was simple, but it did seem over time, the infantry was upgraded from researching new technologies. As much as I am going to kick myself for saying this, but have a rock paper sizzors type of infantry combat. One thing I didn't like about MOO ground units is once you get the better ground unit there is no reason to use the old one or you can't use the old ones. This way you have to have a mixture of say infantry, tanks and walkers. rock paper sizzors. So this way if you only want the strong Walkers, it will beat tanks, but say have a harder time against infantry because they can hide in the buildings and have a harder time deafeating troops. So you either try and balance your troops, or make them more stronger by using walkers, but pay more in maintence costs and good at defence, or have more walkers for attack that is good agains tanks but weaker against infantry becuase they get to hide in the defensive buildings. For a DW expansion, there has to be more than just new weapons or new techs and new designs. There needs to be a more fleshed out technology mini game, a more fleshed out spy game. I would expect more fleshout out combat as well instead of the point and click and do nothing else. Other wise forget about making an expansion and just work on a sequal then.
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