zenryl -> RE: Confused.com (3/31/2010 11:28:01 AM)
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quote:
ORIGINAL: JudgeDredd If you have Fleet Automation on, you can create a new fleet but you will be asked if you want to turn off automation. If you say Yes, then you can create a new fleet - and more. If you say no, it will create the fleet you suggested, but remove the current fleet (or a-nother fleet). In the example I saw, I said no to turning off automation and it created 2nd Fleet...but when I looked, 1st Fleet had gone. Kind of makes sense - if I say "No - leave automation on" then why wouldn't it get rid of my other fleet as it deems it surplus to requirement. I'm going to leave fleet automation on for a bit and see how it manages. As for this quote:
I really think many of the problems and complaints people are having with the game are because the whole automation AI, such an important and innovative feature, is simply not documented at all and people are unknowingly fighting against it instead of working with it. I agree. That was my initial thought...that I was fighting against the feature...but purely through lack of understanding of what exactly it was doing. Again with my example, I left Fleet Automation on so it disbanded 1st Fleet - like I said, I guess it thought it was a surplus fleet. It's probably down to my own play style. I like to be very hands on. I like knowing where everything is. I'll position fleets in strategic locations so they can zip between systems if danger appears. I don't think I've given the AI fleet control a fair crack tbh...so I will do that and see what gives. Fleet automation works well but as I said we need to be abble to create fleet, give them ships and objectives. The AI don't modify the fleet and try to do its objective with what you give to it. If it can't be done the AI ask you for more ships. It's done in HOI3 and it's a great feature. Because as it's done now, you have no control if you don't look your ship carefully they even go to attack independant world...
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