space port wont finish building ships (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series



Message


ductape -> space port wont finish building ships (3/30/2010 5:56:53 AM)

just like it says, they progress until they are in their 90 percentile range and then everything just stops. I have run the game at max speed for ages just waiting.

this is a brand new game, it should work, right?




Tyranicus -> RE: space port wont finish building ships (3/30/2010 6:14:12 AM)

Maybe your short resourses...




Sarissofoi -> RE: space port wont finish building ships (3/30/2010 6:17:01 AM)

Propably lack of resources.
if you have with race whose have special components this is probaply this. Special components cost some rere reesources and you propably dont have it.




ductape -> RE: space port wont finish building ships (3/30/2010 6:30:16 AM)

I started a new game, and same problem. I dont see why this should happen with any race at the start of the game, not sure how it makes it a fun game. Why would a race even have technology based upon resources they dont have access to?

I am playing as the technological cat race, cant remember the name.




ductape -> RE: space port wont finish building ships (3/30/2010 7:39:07 AM)

If this is in fact wat is going on, there should be a clear way to figure out what resources I need. When i am browsing the ship i can see a the design, and then a list of required resources, lots of them for each ship. BUt i cant keep that list open to see what I am missing. How do I see what I am  missing? Best thing i can imagine is writing it all down, or maybe taking a screenshot and the trying to figure out what my empire is producing on some other screen, from there I could tray and find a system that has whatever it is i am short on.

OR...

the devs could add in a comparative chart on the blueprint, showing what each ship requires, and RIGHT NEXT TO IT, you actuals available and your rate of production of each resource. NOW, wouldnt that be handy?





sbach2o -> RE: space port wont finish building ships (3/30/2010 8:31:47 AM)

I take it, you are refering to a problem that is hitting only a select few colonies?

I have seen the same thing and was attributing it to the bug that left some of your colonies cut off from the stream of supplies delivered by private transportation after a while. So once a resource needed for building components of your ships runs out, all progress in construction of these ships should stop.

I hoped that the 1.02 patch would fix these transportation issues, and the affected colonie(s) ship production would become unstuck. It seems that that my hopes were unfounded, though. The last thing I tried was to scrap the spaceport and rebuild. That spaceport isn't finished yet, let's hope the ships in the space yards are gone with the old one.

In hindsight I think I should have looked closer at what components were unfinished, and whether the resources for these truly weren't available. I still have a save game... After all, by the time I gave up the spaceport, all designs of the affected ships had been long obsolete.




ductape -> RE: space port wont finish building ships (3/30/2010 8:34:57 AM)

it is just way too hard to figure out what resources are causing the holdup, and then go find them? how would you propose that be done?




sbach2o -> RE: space port wont finish building ships (3/30/2010 8:41:37 AM)

You can't do anything about it. Transporting the goods needed to your colonies is entirely up to the private sector, i.e the automation.

It would be a different matter, if you do not have any source of the resource in question. But I absolutely do not believe this to be the case. In my games I have plenty of almost everything (the exception being some luxury resources), the goods just aren't being delivered to all the colonies needing them.

So, if (what I do not believe) you are lacking a source of a particular resource, go find one, then order a mining station built there and protect that.

Uhhh... that may lead to another bug: some of my mining stations get disconnected from the planets they should be mining, float in space and do nothing any more. It usually hits the mines I need most. I cannot scrap them, because they belong to the private sector. And I cannot build another station at the planet because, nominally, it still has one. Now that is annoying! [:@]

Edit: I may have misinterpreted your question. If it is about finding out what resource is causing the holdup, that is straight forward:

* Look at the components list(s) of the ship(s) that cannot be build. The components that aren't finished yet have a special symbol.
* Identify the missing component through comparison with the ship design.
* First check: make sure that the components really arent in storage of the spaceport (or planet, but I do not know if the two have any access to each other's storage - probably not)
* Then proceed to look up what resources are used in building the components.
* Repeat the check with the storage facilities.

* The final check is whether you have any of the resource at all. Most interesting is whether you have any on operating mining stations (or miner ships), as that is really free to be transported anywhere (still, your stuck colonies could just have a very low priority).

If either components or raw materials are present, then there is a different bug at work that is preventing the ships from being finished. Otherwise my assumption about the transportation being at fault is correct.




Sarissofoi -> RE: space port wont finish building ships (3/30/2010 11:48:38 AM)

Ah you play as Zenox.
I see your problem because I also play as Space Cats.
Your extra duper shield tech cost two(or one dont remember) rare resources and you dont have it on start.
You need  find them and build mining station on them or pray that your mining ships mine them for you.

You need to make Explorers with older(basic for all race) Shields and do similar thing to your civilian designs-especially for minig station. Then you can end built it. You can bulit some military ships with basic shields but this extra tech is more (much more) better. When you start mining this resource you can upgrade your design to your super duper shields.

Actually there is many problems with design ships?upgrading?refiting ships. And bugs too. I hope for fix soon because this sucks.




elmo3 -> RE: space port wont finish building ships (3/30/2010 12:40:07 PM)


quote:

ORIGINAL: Sarissofoi

Ah you play as Zenox.
I see your problem because I also play as Space Cats.
Your extra duper shield tech cost two(or one dont remember) rare resources and you dont have it on start.
...



One has to wonder how you could design anything that uses resources you have never seen?!

"Gee we could design this really great shield if we only had some immodium." "What's immodium?" "I dunno but I know this shield would work if we had some!" [8|]




Joram -> RE: space port wont finish building ships (3/30/2010 1:17:24 PM)

I've been playing the cat people too.  I agree it's a bit silly Elmo that you don't seem to start with the resources required for your special tech.

It's a bit of a pain but you can actually do something about it.  Send your scouts far and wide until you locate the right resource.  For the shield tech, it's Dilitihium and it seems to be found only on ocean worlds.  So try to find an ocean world and send a construction ship over to it and build a mining base over it.  The civilian sector will do it on it's own as well (as long as you have located the resource) but they do it more slowly than perhaps you may like.  Building a mining base over it ensures they will service it and get you your dilithium.  Finally, you may have to redesign the mining base so that it doesn't have the missing resource (shields in the cat-people's case).




HsojVvad -> RE: space port wont finish building ships (3/30/2010 1:45:42 PM)

It's really not so silly. Just think of it as trying to make antimatter. It's really not cost effective to make antimatter unless you are doing experiments and research. So lets say now we created a substance called zorkanium. We can make a force field if we have zorkanium. So our scientists produced zorkanium and we can now make force fields. But it is not cost effective so we don't make force fields. Now our explorer ships found natural zoranium deposits in space, so now it's cost effective because now we can harvest them wich is a billion times cheaper than trying to make them artifically.

So it's not so silly after all.




malkuth74 -> RE: space port wont finish building ships (3/30/2010 1:49:04 PM)

Seen this in my game for the first time too. I had 2 small space ports stuck in buiding ships. Huge list of ships mostly civs, and some Destroyers I qued like 10 years ago lol.

Think the best bet would be to disband the port at this point. The ships that they are building are obsolete now anyway.

First time I have ever noticed this.




Erik Rutins -> RE: space port wont finish building ships (3/30/2010 6:16:54 PM)

The issue with the Zenox tech is on our known issues list.

In general, we would like to improve the ease of determining resource shortages and resource usage for designs and builds. There are tools to do all this now in the game, but we realize it could be improved.

If you haven't already posted your suggestions on the master wishlist, please do so.




Joram -> RE: space port wont finish building ships (3/30/2010 7:05:46 PM)


quote:

ORIGINAL: Davor

It's really not so silly. Just think of it as trying to make antimatter. It's really not cost effective to make antimatter unless you are doing experiments and research. So lets say now we created a substance called zorkanium. We can make a force field if we have zorkanium. So our scientists produced zorkanium and we can now make force fields. But it is not cost effective so we don't make force fields. Now our explorer ships found natural zoranium deposits in space, so now it's cost effective because now we can harvest them wich is a billion times cheaper than trying to make them artifically.

So it's not so silly after all.


Nice try but your rationalization breaks down because because you forget that the product the resource goes into is supposed to be ubiquitous. Not some scientific experiment. Otherwise, what's the point of it being a special advantage. None at all.

In any case it's a moot point since Erik says they are going to fix it. I assume by either forcing Dilithium in the home system or having the component require a more common resource.




malkuth74 -> RE: space port wont finish building ships (3/30/2010 8:06:28 PM)

I cleared out all my ships from my ports that were like years old.  And went back later and found that the base had caught up.  Starting to wonder that when you make an improvment to ships IE better technology and they start using different materials to build (if thats true don't know) that the civies are to busy delivering the new supplies and stuff and don't have time to get the old things.

For instance gas changes when engines change..  I wonder if building material changes with increased tech levels too.  Might be the case. 




JonathanStrange -> RE: space port wont finish building ships (3/30/2010 9:06:28 PM)

That's interesting: the lack of resources resulting (potentially) from the civilian sector switching to the newly required resources before the now outdated ships are finished; the switchover being so smooth that you don't immediately notice it. Plausible, but accurate?




sbach2o -> RE: space port wont finish building ships (3/31/2010 8:53:04 AM)

Okay, then I am having a different issue from everybody else in here.

In my case it is not about that specific race and a hard to acquire resource. I am playing humans. I have stuck construction on a space port, although I detected only one instance of this. In that case the planet also failed to build one or two ships (a colony ship, I think).

Performing the checks I suggested above, I found out that very mundane items weren't produced, armor plating and the lowest level thrusters. The resource is present on the planet in enormous quantities, the factories on the space port (or planet) just refused to produce the required components from them.

I didn't check that the space port has the needed factories (as in a case of a borked space port design), but the problem occured on the port that was build from the default blueprints at the start of the game (medium space port with four yards, btw).




sbach2o -> RE: space port wont finish building ships (3/31/2010 8:54:53 AM)

never mind, I clicked the wrong button in an attempt to edit my post




tuser -> RE: space port wont finish building ships (3/31/2010 9:11:24 AM)

I've had it happen 3 times in my last game. One spaceport un-stuck itself after some time, one resumed operations after scrapping some half-finished ships. One medium spaceport that was building civilians only (so I can't scrap) never got out of it. It's definitely not resources; I had 80 colonies and about 700 freighters in service, with every resource in ample supply, and there didn't seem to be anything missing in the port's cargo. Not to mention the other spaceports were happily building batches of expensive caps.




sbach2o -> RE: space port wont finish building ships (3/31/2010 9:50:37 AM)

True, a problem with resource transport was my speculation before I looked closely. Now I know for a fact that all resources required are present at the planet. Only the needed components weren't being built. In my case the space port had all yards locked by ships that weren't progressing and which I couldn't delete. I then fell back to retireing the entire space port and building a new one. That isn't finished either yet (knock on wood).

All the designs had probably been obsolete for a pretty long time. On the other hand, I started upgrading freighter designs a bit late (with automatic upgrade turned off from the start).

Apart from that: I do not know whether a save game for this issue would be helpful or not. Just give the word, if I shall upload one.




forsaken1111 -> RE: space port wont finish building ships (3/31/2010 12:07:29 PM)


quote:

ORIGINAL: sbach2o

True, a problem with resource transport was my speculation before I looked closely. Now I know for a fact that all resources required are present at the planet. Only the needed components weren't being built. In my case the space port had all yards locked by ships that weren't progressing and which I couldn't delete. I then fell back to retireing the entire space port and building a new one. That isn't finished either yet (knock on wood).

All the designs had probably been obsolete for a pretty long time. On the other hand, I started upgrading freighter designs a bit late (with automatic upgrade turned off from the start).

Apart from that: I do not know whether a save game for this issue would be helpful or not. Just give the word, if I shall upload one.
The resources were on the planet? They need to be in the spaceport's cargo...




Erik Rutins -> RE: space port wont finish building ships (3/31/2010 2:02:12 PM)

sbach2o,

If you have a save, please tell us exactly which planet, port and ship we are looking for in a new tech support thread and then go ahead and upload the save file. It's worth a look.

Regards,

- Erik




sbach2o -> RE: space port wont finish building ships (3/31/2010 3:24:57 PM)

quote:

ORIGINAL: forsaken1111


The resources were on the planet? They need to be in the spaceport's cargo...


I am fairly certain that the resource storage of a planet and its spaceport are shared. Or it was a freakish coincidence that the numbers I compared seemed to always match. It absolutely makes sense to handle it so, btw.

Regarding savegame: Okay, I will try to check through a number of my old saves. With some luck I find one where one of the Mining Stations that get left behind by their planets is just being built, and with even more luck the phenomenon is reproducible.

I hope I can manage by tomorrow, otherwise it may take until after the weekend.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.6875