impact -> RE: The Sirius Coalition - An AAR about a Human Empire (3/30/2010 2:40:33 PM)
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1. Shots Fired - Beginning the Game and Fighting Off Pirates The first thing I do in every game is setting the Construction Ships to manual control, so that they don't start building Mines and Bases by themselves, causing my economy to suffer or even crash. This however requires me to keep a close eye on my Expansion Planner at all times, because I will have to provide my empire with resources manually. Every other ship stays on auto control, even the military ships, so that they can patrol my systems. Before anything else now, I pause the game, build 5 exploration ships, a colony ship and crash my habitation research whenever possible, so I can get the next level colony module as soon as I can. Resuming the game, the AI suggests building a bunch of military ships. I accept the suggestion and keep an eye on my Spaceport. Every ship the AI suggested will be set to manual and will form the 1st Fleet. I will use it to react to threats the AI ignores and to take out pirate bases later on. [image]http://www.thecursed.net/DW/2010-03-30_144131.jpg[/image] It doesn't take too long for the first pirate ship to appear and go for one of my mining stations. As my 1st Fleet is still under construction, I decide to pay this pirate faction to leave me alone for a while. The ship stops the attack, but stays where it is, still threatening the station. At this point, the AI wants me to build a Resupply Ship. I decline the suggestion. Even though Resupply Ships are very powerful military ships, especially in the beginning, they cost a lot of maintenance. Also, considering that I only have one colony so far, I will hardly need a Resupply Station yet. [image]http://www.thecursed.net/DW/2010-03-30_144900.jpg[/image] Another pirate faction decides to drop in on me. This time however, I see no need to pay them off with valuable credits, as one of my destroyers is already on location and the crew seems eager to get their hands dirty. The battle goes well for me, and when one of my escorts drops out of hyperspace to get a piece of the action, the pirate frigate turns and runs. My destroyer crew is persistent and follows the frigate into hyperspace, while my escort stays behind and watches over the station. Soon after another short skirmish between the destroyer and the pirate frigate however, my crew looses the enemy ship in another chase through hyperspace. [image]http://www.thecursed.net/DW/2010-03-30_145957.jpg[/image] My 1st Fleet is complete now and ready to go. My exploration ships have located one of the pirate bases. It belongs to the faction I payed off to leave me alone. But as that contract is running out right at that moment, I don't hesitate long and send out my ships. In my own system, a pirate frigate and an escort have resumed attacks on my assets in two different locations. As the AI doesn't react to it and my main fleet is on an attack mission, I am giving manual orders, my destroyer going for the pirate frigate and my frigate going for the pirate escort. [image]http://www.thecursed.net/DW/2010-03-30_150620.jpg[/image] Meanwhile, the 1st Fleet drops out of hyperspace around the pirate hideout and almost instantly pulverizes the guarding escort. Then they turn on the base itself, and it doesn't take too long for my ships to blow it to pieces. Seeing what I did to their buddies, the other pirate faction then quickly decides to surrender and join my empire. With the immediate pirate threat around my home system now eliminated, I am free to expand a little bit without having to worry about protecting my assets so much. In the future I will spare you the details of confrontations with pirate factions, except for when they become interesting or important for some reason. [;)]
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