Ship Design Bug? (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support



Message


kingwanabee -> Ship Design Bug? (3/30/2010 2:32:19 PM)

I started a new game with auto-ship design turned on. Maximum ship size 200. At the start, I could produce Destroyers (size 199). After several years however, the game redesigned the Destroyers to ship size 206, but since my maximum is still 200 I can no longer produce destroyers. The funny thing is that I can retrofit my existing Destroyers to the latest model, which is over my size limit. Is there a work-around for this, or do need turn off AI ship design?




Hyfrydle -> RE: Ship Design Bug? (3/30/2010 2:38:35 PM)

I had this problem you just need to maximise your shipyard research and then the problem will be solved. The next level of destroyers I got were very powerful.




mllange -> RE: Ship Design Bug? (3/30/2010 2:53:46 PM)

In the meantime, as you wait for the larger shipyard tech you can edit your existing Destroyer ship design by removing a few armor components, etc. to reduce the size to 200 or lower.




kingwanabee -> RE: Ship Design Bug? (3/30/2010 3:01:07 PM)

Thanks for your replies, but the AI should not be designing ships that can't be built. To me, this is buggy.




wintermute -> RE: Ship Design Bug? (3/30/2010 6:37:27 PM)

Thanks for posting about this.  I was wondering why I couldn't build destroyers anymore. 




ASHBERY76 -> RE: Ship Design Bug? (3/30/2010 6:38:35 PM)

Yes this shuold be posted in the tech forum as I have seen this bug too.




Erik Rutins -> RE: Ship Design Bug? (3/30/2010 6:39:04 PM)

This is not actually a bug - the AI will always update designs using the latest components. If that ends up exceeding shipyard size, it will build the smaller hulls until shipyard size increases or new components reduce the ship size to match your capacity again. We could make it work within the shipyard limits, but that would also mean that in some cases new components could not be added in.




kafka -> RE: Ship Design Bug? (3/31/2010 7:17:23 AM)

sorry, I found the option myself




forsaken1111 -> RE: Ship Design Bug? (3/31/2010 7:42:27 AM)

quote:

ORIGINAL: Erik Rutins

This is not actually a bug - the AI will always update designs using the latest components. If that ends up exceeding shipyard size, it will build the smaller hulls until shipyard size increases or new components reduce the ship size to match your capacity again. We could make it work within the shipyard limits, but that would also mean that in some cases new components could not be added in.
This doesn't make much sense to me. Who cares if it updated the design with new components if I cannot build that design? This method creates a ship design that is both unusable due to being too large and which will be outdated by the time I actually research better shipyards.




RonLugge -> RE: Ship Design Bug? (3/31/2010 8:44:59 AM)

Perhaps the advisor could design the new design, then throw an alert to the user that 'automated updates have rendered design XYZ to large for current construction technology!  { Edit | Ignore | Attempt to auto redesign }'  Auto redesign would be an option where the AI would try to remove components to bring the design back in line with tech, while trying to keep the overall ratio of components the same.




sbach2o -> RE: Ship Design Bug? (3/31/2010 9:16:45 AM)

quote:

ORIGINAL: forsaken1111

quote:

ORIGINAL: Erik Rutins

This is not actually a bug - the AI will always update designs using the latest components. If that ends up exceeding shipyard size, it will build the smaller hulls until shipyard size increases or new components reduce the ship size to match your capacity again. We could make it work within the shipyard limits, but that would also mean that in some cases new components could not be added in.
This doesn't make much sense to me. Who cares if it updated the design with new components if I cannot build that design? This method creates a ship design that is both unusable due to being too large and which will be outdated by the time I actually research better shipyards.


But it does make sense and is only consequent. You have designs for the cruiser and capital ship from the start and cannot build these, either. The destroyer's size just happens to be close to a threshold that is relevant in early game.




kingwanabee -> RE: Ship Design Bug? (3/31/2010 4:08:38 PM)

quote:

ORIGINAL: Erik Rutins

This is not actually a bug - the AI will always update designs using the latest components. If that ends up exceeding shipyard size, it will build the smaller hulls until shipyard size increases or new components reduce the ship size to match your capacity again. We could make it work within the shipyard limits, but that would also mean that in some cases new components could not be added in.


Erik -

Thanks for replying. It still seems buggy to me that I can retrofit existing destroyers to a size greater than my current maximum, yet cannot build the most current design because of ship size maximums.

A good solution would be to allow the AI to continue to design the most technologically advanced ship, but also keep the most advanced ship design that fits into current size limitations to be the production model. This removes the micromanagement pain of turning the AI on and off so you can produce certain size ships. I don't know if that would be hard to program?





Erik Rutins -> RE: Ship Design Bug? (3/31/2010 4:59:26 PM)

I'll move this over to support.

Some tweaking here may be worthwhile after we get through the more serious issues.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.1875