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sfbaytf -> RE: Allied Repair Shipyards (3/31/2010 6:11:55 AM)
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Don't know what the original intent of the question is, but to my experience.. Brisbane and Sydney are the 2 main major repair ports I utilize. They are busy 24x7. They can handle most of the work-with the exception of Battleships and CV's that have moderate to major damage. For those cases I have to go back to Pearl Harbor. Columbo is the main one for the Brits in the Indian Ocean. Ports on the US West Coast have been quiet when it comes to repair work. Pearl has been fairly busy. IMO: The real important thing is to capture forward bases and move the AR's, AD's, AS's ARDs, Naval Support and Fleet HQ's to them. These forward bases can handle alot of the repair work so long as its not major damage to the hull. Major damage to systems can be handled in the field-it just takes a while. ARD's can help with hull damage, but they do have size limits-at least this is my understanding. As the allieds you need to capture a large forward port. I took Rabaul late 1943. At the time I questioned the wisdom of doing so. It wasn't long before I was thankful I did take it. It wasn't by chance most of the big battles I had centered around desirable ports. Truk would have been nice, but you'll more than likely pay a huge price for acquiring that piece of property. When I take Manila-and its going to be a bloody fight, that too will also be a nice port. Take a look at how Fed-X or UPS operates and the theory behind its operations. Some of the concepts are aplicable to the logistical aspects of the game.
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