playedabit -> role of different ship classes (3/31/2010 10:50:16 AM)
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I have a question about how different ship classes are handled. In certain other games ship class usually imposes limitations to hull size, number of components, weapon caliber, etc. In DW I see no such thing, so if I'd create a huge destroyer and a small capital ship with the same components I'd basically end up with identical speed / strenth parameters, wouldn't I? So does anything make one class different from another regardless of components included? I've got the impression that escorts and frigates are handled as escort/patrol ships if automated. Anything else about the other ships? What impact would it have to have 3 differently sized capital ship designs (however pointless this sounds) in place of the destroyer/cruiser/capital ship trio?
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