vanes -> RE: AI Ship Design Bugs. (5/31/2010 3:26:58 PM)
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if u want good shipdesigns... you have to do it yourself. ai just replaces old components with the newest ones. not taking into account if they are really better like partially mentioned before. not checking if the habitationsmodules are all needed or fully used. not checking if the powermanagement makes sense. not taking beam over laser weapons. the list goes on.. but what do u expect from an ai that wants to send a newly created fleet that scattered across the galaxy and not refueled into an offensive mission... since i design the ships myself they own. although my research for new tech is quite slow, so it's not superiority through technological superiority. so yes the ai needs to be improved here too. these focus attribute seem like a step in the right direction, but it should be much more customizable than just a race wide variable. perhaps like this: explorationship guidelines example -as small as possible, so just 1hab module filled out -as fast as possible, so get as much engines on board as possible -quite reasonable fueltank size, so it doesn't have to refuel after every planet it explores -no weapons, 1-2shields, so that it's not a oneshotkill these guidelines should be individually configurable for every ship design, because obviously you don't want your capital ship as small and maneuverable as an explorer.
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