HsojVvad -> RE: Colonizing the Stars (4/4/2010 7:16:22 PM)
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ORIGINAL: Gertjan [X(] I still dont understand why Moo3 is so loved, while many people really hated it so much. What causes these diverging opinions? Why are diplomacy and ship design better in Moo3? How is ship combat in Moo3? Do you need to control it yourself or does the Ai also do a good job in automation? I ask all these questions because I'm still very interested in Moo3, but I never tried it because of the horror stories. I dont like games in which you have to spend too much time designing your own ships and micromanaging ship combat. Because it is MOO. Well for me at least. Yes there is alot of things wrong in the game, but it is the FIRST game that I know of that tried to be different. They tried to be on the Macro Scale. They gave us a 3D galaxay. Because they were the first to be different instead of following the Sid Miers Civilization route. So any mistakes they made were able to be taken lightly and forgiven. If DW made these same mistakes from MOO 3, we can't be so forgiving now since it's been what 5, 8 years of release now? While many of the complaints of MOO 3 at the time was because people were playing like a Sid Meir Civ game, micro micro micro managemtent. People refuesed to play it any other way. So the name got a bad rep. While it's not the prettiest game, or the most fun, I still love the game. I can't put my finger on it. I guess once it was abonded by Atari and QuickSilver, the modding community namely Bhuric, fixed alot of the bugs in the game, and made it playable. I am not to thrilled with the combat aspect of the game. I don't like how I can't pause combat. It's not very fun but I like the building aspect of the game. I like how in Moo3, a planet can be size 3 or size 12. With each size of planet you have regions, where you can build 2 DEAs or building like objects. I love the customability when you make your own race in MOO3. Yes some parts are broken like the ground assault traits, but again the user patches fixed them. Darnifu (sorry forget his name, I know it starts with a D) made the user interface look nicer and prettier. The main thing about MOO3 again, is it was the first 4X Space game that went on a Macro scale where the players did not accept it, and tried to play it like a micro game. Same can be said for Activisions Call 2 Power 2 game. It was set in a macro setting. I love that game as well, I find it better than Civ 3 and 4. But many will say they are horrible games.
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