Opinion wanted on Mod to US Mech 42 plt (Full Version)

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Thomas D Curry -> Opinion wanted on Mod to US Mech 42 plt (7/16/2002 10:53:23 AM)

I have been trying to at some more firepower to my US mech infanry platoons and have modified them to this. 3 armoured infatry squads M4 81mm Mortar track 3 inch AT gun 3 M3 halftracks 1 M15 AA and 1 Ordance truck. I see one problem and that is moving the AT gun but they are more for static defense. Thanks for your opinions




Major Destruction -> (7/17/2002 9:37:40 AM)

are you editing your oob or are you re-assigning units during deployment?




Thomas D Curry -> (7/17/2002 10:30:46 AM)

I am altering the OOB seems better as time goes on units would quitely change TOE. As an old grenidaer from germany told me "Towards the end we had our HT plus 2 panthers and a tiger we could deal with anything BUT planes."




Major Destruction -> (7/17/2002 11:25:42 AM)

Are you attempting to edit your oob for more historical organisation?

That is ok.

Be careful that you do not assign too many units to one commander. This has effects on command and control.

Of course, if you play with C2 OFF you can do anything you like.

For static defense you should need no halftracks. Remove the machine guns from the halftracks and dig in deep. Move the H/T's back out of danger where they can be used later for movement.

Therefore your static defense Mech inf would have (according to your OOB)
3 inf squads
M4 Mortar
3Inch ATG and 3 50 cal mg's
1 M15 AA
1 ordnance truck (attached to the M4 I suspect)
3 H/t's edited as below


Problem with this is this: Your mortar will have no artillery ability (indirect fire effectiveness) attached in this platoon. It is better to attach the mortar unit as a formation to a company.

Since you are editing your own OOB, you can create one platoon of HMG's with 3 50 cal HMG's and 3 halftracks with no armament but enough carry capacity to carry the mg's.

This platoon would have one M2A1 or M9A1 gun tow halftrack and 2x M3 or M3A1 or M5 or M5A1 personnel carrier halftracks. Give your H/T's a crew of 1 (the driver)
The gun tow halftrack should have a CC of 100+ 12=112
The APC h/T's should have CC of 12 only since they had no towing provision.
You would need to adjust the crew size of your infantry squads so that they would fit into the transport.

Add the MG crews and the ATG crew and it looks like some of your infantry need to walk.

There is a lot of shffling of crew sizes to be done to make this one work.

The best way to fix this is to create a company sized formation with all of the components present as platoons.

This way you could fit in the infantry platoons, the mg/H/T platoons, the ATG's, the ordnance trucks and the M4 mortars.
Everything will work out- Carry capacity/carry cost, artillery ability using the 2 special code and also the ATG(s) will have sufficient tow vehicles.

And it also alleviates problems with command and control




Thomas D Curry -> (7/17/2002 4:37:20 PM)

Only one mistake is see in your reply. The US Mech Inf platoon comes with the mortar (a dinky 60mm) I have quite effectly used these mortars in the arty capacity. The advantage to using a mortar track is 1) more mobile 2)bigger ammo maganzie 3) 81mm can fire smoke, Also you are giving me stats on a company I am designing a platoon. Though I am going to keep your advice for if/when I can have time to get in a PBEM game. Thanks for the information.




Major Destruction -> (7/17/2002 7:28:25 PM)

Light mortars are coded to work within an infantry platoon, being controlled by the platoon commander. Medium mortars are not.




Thomas D Curry -> (7/18/2002 6:17:27 AM)

You know I never realized that as I have always used FO's for fire support missions. Different question how would this platoon work in PBEM game as I said I have not played a game by email yet but want to try. Thanks for the little info on light mortars though




Major Destruction -> (7/18/2002 10:32:34 AM)

Since you are editing your oob you will have to ensure that your opponent also uses your oob otherwise the game will generate a warning every time you start a turn.

If you decide to play by email (pbem) using a standard oob, you can safely set up your platoons in any way that you wish by reassigning the units to a platoon commander. However, you should make sure that you never reassign a platoon commander to another platoon.

never? You may reassign the last platoon commander in the roster if you wish.

But you should also try to keep platoons small unless you are playing with command control OFF. It is more difficult for a commander to control a large platoon than a small platoon.

btw, when you play with a platoon that has the light mortar commanded by an infantry unit, you will notice that the effectiveness of the mortar is more pronounced when a) the platoon commander orders the fire mission and b) the platoon commander has LOS on the target.




Thomas D Curry -> (7/19/2002 5:20:51 AM)

Not sure if I already replyed to this post it has been one of those weeks. I want to thank you for the valuable information as I have to been able to print the manual (stupid clunky printer) In setting up solitarie campagins I have tried to set up a somewhat balanced if tank heavy combat group these insights should be very valauable.




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