Interesting -> RE: Research bases overpowered (4/6/2010 12:48:26 AM)
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I dont see it as a problem. I think what has to change is the gap between "investment" per "result". As it is, all races end up getting almost the same research speed without having to spend a lot. To me, the right thing would be: "if one wants to really shine on the research department, it has to make sacrifices in other areas, specializing on research". And this would mean, building more bases and spending more on maintenance, so people would have to decide if they want more research or more military ships, for example. As it is now, there isnt much of a "Decision", anyone can simply have 100% research cheap and easy. The problem here is not that its easy and cheap to me, the problem is that EVERYONE gets it, so in the end, the research aspect of the game is just a triviality, noone can really "lead" in research, or make an investment in research, neglecting other areas and then go for a technological win, like in GalCiv4.
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