Shark7 -> RE: Space Ports? (4/5/2010 4:44:44 PM)
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ORIGINAL: BigWolf Ok, lets see Pop Support... 1x Command Centre 1x Recreation Centre 1x Medical Bay 2x Cargo Bays 2x Docking Bays (Though, one might be more than enough) 2x Fuel Cells Weapons and defences comes to pref. I personally have no weapons, and 2 armour and shield Then add as many reactors, life support and hab modules as needed to cover the above (usually 1 or 2 of each) Concerning Plants, you MUST have at least one of each type at each port Weapon Plants - Weapons and Armour Energy Plants - Shields, Engines, Reactor and Energy Collectors Industrial - Mining Extractors, Storage and other Plants/Space Yards (ie. too build Constructors) High Tech - Sensors, Labs, Habitation and Computers So you'll find you need all of them, the only exception if you're building a ship without weapons or armour... but tbh armour is a must, so you can't really skip on that either Concerning Space Ports, strip all research labs, and try to only have 2 of each plant for each space yard on the port, you may even be able to drop the number of hab and life support units as well I personally alter the number of yards for the large port down too 6 as well, with 3 of each plant, I find after the initial rush, you aren't mass building lots of ships anyway, so save yourself some maintenance costs, at the same time, you can still leave your original port up on homeworld so you can still take advantage of it's research and extra slots As for research, all I do is create a facility with basic defences and weapons, then 5 of each lab, I worked out I'm getting 20 Labs for around 50%-80% cost of the 16 labs with the 4 original designs Just to show, starting a new game, 4 designs, around 1560 each, so going at a cost of 390 per lab with infrastructure included Maintenance is around 885, going at 221 per lab Base size is 231 Now, combining it all, with adding 2 extra weapons and 2 extra reactors and 1 more fuel cell, plus needed extras supports and an extra lab each (so now of 5 each), it's at a size of 597, so still buildable to game starting tech The cost for this one facility? 2212 Credits The hitter is the maintenance, as it has doubled in comparion (1739)... but now the per labs Bare in mind, there are now 20 labs on this one station, so... The construction cost - 110 credits per lab, a saving of 280 credits per lab The maintenance cost - 86 credits per lab, a saving of 135 per lab The advantages? it's cheaper, you're getting more research, uses less resources in construction, and it packs double of the original designs punch with more spare Energy The disadvantage? it's one target instead of four... but I can live with that Honestly, you'd think a WiTP Japanese player like me would have considered all this streamlining, but I didn't. Good ideas, I'll definaetly put this too use in my games from now on, and make sure to save the designs so I can simply pull them up when wanted.
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