Shark7 -> RE: I Love overpowered ancient ruins :D (4/5/2010 8:20:40 PM)
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ORIGINAL: fabio80mi Maybe in future patch it will be as you say (i hope so) because in current 1.02 definetly its not. Something to check for 1.03 and put into wishlists. For the moment it seems to me that in a 250 star game by 10 years into the game you really dont need to worry about costs anymore, more than 40 colonies, like 10 more every year or so , budget +150k , and i can afford 10 capital ships a year without any problems. (btw one superarmed capital ships costs like 4 escorts, not 20 :P) Also for how the game works for combat alone (you right about patrolling) having 1 capital ship with 2000 shields and 500 firepower (for instance) is better than having 10 ships with double the combined stats (es 10 ships with 400 shield and 100 firepower). anyone had similar esperiences? Hehe, you don't build your cap ships as over-armed or your escorts as cheaply as I do. In general, its more like a 12-15:1 ratio of escorts to cap ships for me. The escorts are really cheap to allow me to have a lot for the low end patrolling duties. I don't expect them (the escorts) to survive, I expect them to give the merchies a chance to escape or by time for the big boys to show up (sort of like WWII Corvettes or Subchasers).
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