adecoy95 -> RE: Distant Worlds and Sins of Solar Empire (1/17/2013 5:33:54 AM)
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ORIGINAL: mightili I of course don't judge anyone's taste here. Some people like more micromanagement than others. But there should be a goal in every game. If you make a goal for yourself, I don't find it that fun, though. Its like you already know whats gonna happen, the difference is just how you get there. I like games with campaigns because a lot of stuff is kinda locked out for me, I learn the game by actually playing it while having fun. And I learn the game 100% when I reach the end of campaign. X-series had the same problem. While their games had fantastic graphics they've only started actually developing missions and story lines only during latest X-series releases. I think that professional game developers don't really care about making any kind of nice polished space sims due to its very low niche interest. But there are still thousands of us that enjoyed the X3 series and it was so much more fun when there was an actual story line behind the game. Putting a code together and make it complicated to learn, yeah its fun for a few people here and there. I just wish someone finally made something really worth playing... Give me some scripted fun events inside the game. Building ships, exploring, growing your empire, colonizing the planets... I mean isn't there already a lot of games of this type? Almost every game related to building empire in space is sandbox... And all the difference is that one game is less polished than another have more bugs than another etc, in other words all you compare these sandbox games are how much one game is crappier than another... You don't like say - hey this game has a much better story than that one... Its always - man this game feels like crap, that game feels polished.. etc. I wish there were more professional developers in this area of game market with a bigger budget... [:(] Everyone seems to be interested in making "Gods of War" and "Worlds of Rat killing". Sarcastically it would be - "Just give me violence and rolling heads and I'll be happy". I guess the times of "Imperium Galactica" are long gone... All we have these days are raising skeletons from a rotting remains of the great games of those times. [8|] okay? quote:
ORIGINAL: BROJD **bumping** this since I stumbled onto it through a Google search. I'm really looking at getting a good Space 4X game. I remember playing the demo for Sins a few years ago -- I enjoyed it but it didn't grab me. I'm considering DW but am not looking for a huge micro-managing time-suck. Are there any other new, comparable games out there? star drive is coming out soon, i havent played it, but it seems similar to distant worlds. granted on a smaller scale, and probably with much more micro than distant worlds has. no way to know if its any good without actually have played it personally tho as far as 4x games go, i would say distant worlds is the best for hardly any micro, properly designed ships seem competent at engaging an disengaging from combat and the ai manages your empires ships well to tackle skirmishes here and there on your borders in a lot of games you feel compelled to take the controls away from your governors for one reason or another, but in distant worlds, except for tax rates which you will absolutely have to control manually, they do a surprisingly competent job managing things on their own. you should be aware tho that the enemy ai is not in its best shape right now as far as presenting a challenge. and unless they plan on bringing the price down again for the new expansion, i couldn't recommend spending 80+ dollars to get it and the very soon to be released expansion that claims to work on the ai still, i do enjoy playing the game, and its worth the price if your big on the 4x genre
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