Interesting -> RE: How big is your galaxy and why do you play it? (4/5/2010 11:19:26 PM)
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I played the advanced tutorial game (dont know how many systems it had) and found it very short, after one day playing I already had explored 80% of the galaxy, and got a 2500K economy and 3000K credits and had finished research on 70% of the items. This didnt felt epic and long term enough. I like stuff that can last more than I can calculate properly even if its likelly that I will quit before finishing the game. Im one of those that like to "live" the game. I like sandbox games, regardless of genre. When I played "Spore", I spent hundreds of hours in the same game, with the same civilization and didnt even got to see 10% of the milkway, but that game was shallow, made for 12 year old kids learning about the solar system. In GalCiv IV, it always concerned me that the games would eventually end, besides the turn based system. So, the galaxy I plan to start now that I think I know most of the game mechanics details and AI automation behaviors, custom designs for every ships, every automation on manual (because the AI is inferior more grievances than help, have a different "play style" than me and because leaving stuff with automation takes away my feeling of accomplishment and control) except explorers when there are no more Colonial planets to be taken and then only the explorers again. I noticed in my first game (advanced tutorial) the research went way too fast. I HATE REACHING CAP TECH. Another thing is, even when I was the top dog on the universe with "The Way of the Ancients" government type and racial bonuses to research and a bunch of specialized research station on a BlackHole, I noticed one thing: the technological gap between me and the other civilizations wasnt very big, only really noticiable thing was "Construction" and "Habitat", one for the size of ships, the other for the types of colonies you can grab. And then, every other technology difference between me and the other factions was negligible. This made the whole research aspect of the game unappealing, besides the "upgrade" and "retrofit" one by one every 15 minutes problem. So, for my next game, Im looking for the slowest research development. Another thing that pisses me off a lot, is the AI considering my armed freighters, miners and passenger ships as "Military" and reducing my reputation with them everytime one of the private ships of my faction enters their territories! (God I hope they fix it, really, its not acceptable that freighters cant defend themselfs and at the same time being considered a treat, the player CANT EVEN CONTROL THEM!) This is so much of a pain that I decided to increase the hostility of the universe to the maximum, lots of Pirates/Aliens that once killed give me positive reputation (besides helping an ally in need, wich is rare and troublesome, this is the ONLY WAY to get a positive generic reputation bonus).
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