Black Cat -> Yes But (7/17/2002 2:58:46 AM)
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a lot of what you want is there, it took me, as a new player as well, many hours to get comfortable with the interface and I`m still learning things. Compared to Pac War, this interface is excellent. Not being patroninzing here but the Game is much more complex then a first playing or Manual reading or Matrix advertising would indicate and learning _when_ to do something is as important as learning how, and only much play will reveal that. The Tip up thread on the follow command is a great one on how to protect a high value damage TF. On a supply TF set with " retirement" sometimes that`s good, others it`s not. I have seen supply/troop TF`s retire from a CV threat that has not be spotted by Recon ( Hint ) and after the threat is gone resume their course, othertimes they just head back to home base....why ? who knows....perhaps the Admiral really has a personality here ;) ... this incredibly complex and truly wonderful game does stuff that I suspect suprises the developers...that is to me the fascination of it and why I can do a 12 hour, and longer session. In closing, I would agree that the interface, gameplay interaction , and AI functions really need more explanation and I would hope that an experienced player/ staff member that is supportive of the Game and is a brilliant and entertaing writer :D would do a FAQ for UV much like the one done for PW, it really deserves it. Anyone fit that Bill ?:cool:
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