Thank you Eric, Elliot, and Codeforce (Full Version)

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jam3 -> Thank you Eric, Elliot, and Codeforce (4/6/2010 7:54:11 AM)

I really just wanted to say thank you. Im not a typical fanboy for anyone but since space games died in the early 2000's alot of us have been asking for one thing in all of our space games, and no one until now has listened, immersion.

Thank you for not taking our intelligence for granted, the faceless majority of us know that the universe is comprised of stars, planets, moons, asteroid fields, nebula, black holes, , and many more wonderous things. The majority of games choose to show us these things in a format that is more amenable to game mechanics and much less so to immersion. You have taken the road less traveled and there are many of us who might be screaming at some of the bugs and game mechanics but were feeling like were in space, and we haven't been there in a long time.

No one thinks that a road should be vertical to the ground in an fps or that buildings should be made of cheese. But non orbiting planets in space games well immersion must suffer for mechanics of course! Again thank you for looking this mentality straight in the face and saying no more!

I'll probably be a big critic from this point forward but know that it comes from a place of love; I am dreaming of stars again at night.




Kamonrius -> RE: Thank you Eric, Elliot, and Codeforce (4/6/2010 1:05:35 PM)

HERE HERE




lordxorn -> RE: Thank you Eric, Elliot, and Codeforce (4/6/2010 1:23:13 PM)

Yes all the little things like the attention to detail with a star's solar effect down to it's sound, and blackholes as well.




Interesting -> RE: Thank you Eric, Elliot, and Codeforce (4/6/2010 1:27:50 PM)

I would like to join Jam3 and offer my thanks as well.

This is one of my game design dreams comming true.




Igard -> RE: Thank you Eric, Elliot, and Codeforce (4/6/2010 1:29:56 PM)

This can be the new Distant Worlds appreciatian thread![:)]

Thank you elliot, eric and team for making the best space game I've played in a long, long time.




Nephrinn -> RE: Thank you Eric, Elliot, and Codeforce (4/6/2010 1:59:07 PM)

Only heard about Distant Worlds a few days ago despite being a huge scifi/strategy fan and was immediately impressed by not only the game, but the support shown thus far. Stardock won me over for the way they treated their customers and I'm hoping Codeforce continues in that same philosophy. Great job!




BigWolfChris -> RE: Thank you Eric, Elliot, and Codeforce (4/6/2010 2:54:15 PM)

Tbh, when I noticed the planets moving around the stars, my eyes nearly popped out
I thought I have smacked my head or something lol




ilovestrategy -> RE: Thank you Eric, Elliot, and Codeforce (4/7/2010 7:28:54 AM)

I thought I was the only one that felt the same way!




JudgeDredd -> RE: Thank you Eric, Elliot, and Codeforce (4/7/2010 7:33:43 AM)

Yep - joining in here. Great game. Visuals are excellent. Some nuances with the AI and automation, but I'm more willing to chalk that up to my inexperience with the game and the engine.

As for the visuals...they are amazing. Such a variation of planets. Moons circling round planets. Planets circling round their stars. The rumble of the star as you zoom in. I found my first black whole the other day and had a ship desperately try to break away....it didn't.

Great game. [&o]




HsojVvad -> RE: Thank you Eric, Elliot, and Codeforce (4/7/2010 2:14:50 PM)

I say thank you as well. I love this game. I am glad that I read that someone mentioned this game on another forum that I go on. If it wasn't for him, I wouldn't have herd about this since I live under a rock. [:)]

I to shall be critizing this game just because I love it so much, and want it to become better through patches, Free updates (please please please [sm=innocent0001.gif][sm=innocent0001.gif][sm=innocent0001.gif]) or through an expansion. I don't think I can wait for a sequal to have alot of these ideas given, to be implimented.




JonathanStrange -> RE: Thank you Eric, Elliot, and Codeforce (4/7/2010 4:23:20 PM)

Still improving with a loyal cadre of devoted fans.




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