Distant Worlds v1.0.3 Public Beta Now Available! (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series



Message


Erik Rutins -> Distant Worlds v1.0.3 Public Beta Now Available! (4/6/2010 5:12:38 PM)

Thanks again for your patience while we resolve the issues that are still affecting some playstyles and systems in serious ways, we are working to fix the critical issues as quickly as possible and we hope that this update will resolve all reported critical issues, allowing us to move on to more minor issues, tweaks and other improvements for the next updates.

We strongly recommend that if you are experiencing any serious issues, including crashes or save/load problems that you give this update a try. This update will work fine with existing saved games, but please note that some of the original issues may have introduced corruption in old save files. If your old save file continues to have issues, please start a new game.

Here's how to download this update - because it's a public beta, you need to get it from our Members Club. Click on the Members Link in the top nav bar. If you haven't created an account there yet or registered your copy of Distant Worlds, please do so. Once logged in and registered, click on "My Games" then click on the "Private Downloads" link next to Distant Worlds and you will see a link to download the public beta update.

Please note that once this becomes official, it will be available through our normal download and update process (in the Latest Downloads section and through the "Check for Updates" link on your game menu) but we do not like to release public beta updates widely until we are sure they are good to go.

Items fixed/added in this patch:


1. Memory usage extensively optimized and reduced. Large games now consume much
less memory. Should resolve the crashes related to Out of Memory and crashes during
save/load.
2. Added AutoSave feature - turn on in Game Options screen (O key), can set variable
interval between saves from 10-60 minutes
3. Fleets now respond properly to manual control - will not automatically disband
4. Added new buttons in Fleets screen: Repair and Refuel selected fleet, Retrofit selected
fleet
5. In Ships and Bases screen, names of damaged ships display as red, and ships under
construction display as orange
6. Added new button to Ships and Bases screen: Repair ship
7. Fixed Design screen issues (http://www.matrixgames.com/forums/tm.asp?
m=2420971). Also reworked Designs screen as follows:
- Can filter designs to show: All, Non-Obsolete, Latest of each type
- Can toggle designs as obsolete/not obsolete directly from designs list
- Can mass upgrade designs from Designs Screen - multi-select designs and click
Upgrade button
- Allow retrofit to any non-obsolete design for a given ship type (right-click menu)
- AI ship design will no longer auto-obsolete manually created designs
8. Fixed Trade negative money with another empire
(http://www.matrixgames.com/forums/tm.asp?m=2418787)
9. Fixed crash when attack abandoned ship
(http://www.matrixgames.com/forums/tm.asp?m=2418633)
10. Fixed drawing crash (http://www.matrixgames.com/forums/tm.asp?
m=2419321&mpage=1&key=)
11. Fixed Design values for Recreation center and Medical center components
(http://www.matrixgames.com/forums/tm.asp?m=2417704)
12. Fixed bug where could build advanced designs without proper tech
(http://www.matrixgames.com/forums/tm.asp?m=2419094)
13. Ships evaluate space monsters as stronger threats, keeping their distance from them
when attacking (http://www.matrixgames.com/forums/tm.asp?m=2420346)
14. Fixed UI issues after history events from Zenox
(http://www.matrixgames.com/forums/tm.asp?m=2419586)
15. Fixed exploration ships sometimes getting stuck, especially when manually assigned
to explore a system
16. Refueling bug fixed where ships prefer not to refuel at colonies with incomplete
space ports (http://www.matrixgames.com/forums/tm.asp?m=2422103)
17. Can now continue playing after you lose a game, but only if you have not been
completely conquered (no colonies left) (http://www.matrixgames.com/forums/tm.asp?
m=2420055)
18. Fixed crash research program sometimes not stopping
(http://www.matrixgames.com/forums/tm.asp?m=2419493)
19. Ensure Resupply Ships properly deploy and refuel themselves from own supply
(http://www.matrixgames.com/forums/tm.asp?m=2420208)
20. Fixed stalled construction problems - construction now much less likely to stall
21. Added Resort Bases to build menu (were missing previously)
(http://www.matrixgames.com/forums/tm.asp?m=2418554)
22. Bombard weapons and Torpedo weapons now properly used in designs when
upgrading (http://www.matrixgames.com/forums/tm.asp?
m=2420919&mpage=1&key=#2420919)
23. Fixed positioning of information in Selection Panel
(http://www.matrixgames.com/forums/tm.asp?m=2419234)
24. Canceling a retrofit mission for a ship no longer prevents reassigning another retrofit
mission (http://www.matrixgames.com/forums/tm.asp?m=2424223)
25. Fixed retrofitting issues (http://www.matrixgames.com/forums/tm.asp?m=2424082)
26. Fixed crash in Trade screen (http://www.matrixgames.com/forums/tm.asp?
m=2426018)
27. Rebalanced and reduced colony income for large empires - corruption stronger when
grow very large
28. Ensure that retrofitting always works - ships no longer need free slots at a construction yard, they will simply queue up for retrofit




elmo3 -> RE: Distant Worlds v1.0.3 Public Beta Now Available! (4/6/2010 5:14:17 PM)

Great work Erik.  Looking forward to starting a new game with this update.




VarekRaith -> RE: Distant Worlds v1.0.3 Public Beta Now Available! (4/6/2010 5:16:33 PM)

Awesome.

Now go take a well-deserved break.[sm=party-smiley-012.gif]




Korvus77 -> RE: Distant Worlds v1.0.3 Public Beta Now Available! (4/6/2010 5:17:01 PM)

sweeeeeeeeeeeeeeeeeeeeeeetness.




lordxorn -> RE: Distant Worlds v1.0.3 Public Beta Now Available! (4/6/2010 5:18:49 PM)

Just in time for my new AAR [:D]




codearchitect -> RE: Distant Worlds v1.0.3 Public Beta Now Available! (4/6/2010 5:26:02 PM)

Good show!




Templer_12 -> Erik the workaholic zombie strikes again! (4/6/2010 5:26:10 PM)

Hi Erik,
looks like you had another winner in the offer.

I remember your selfless commitment (24 / 7) with Witpen: AE. [:)]
And now Distant Worlds.

Your service is still outstanding - but when is Erik sleeping anyway? [&:]




Barthheart -> RE: Erik the workaholic zombie strikes again! (4/6/2010 5:33:13 PM)

Cool beans! [8D]




EisenHammer -> RE: Erik the workaholic zombie strikes again! (4/6/2010 5:33:15 PM)

Yes...




Hyfrydle -> RE: Erik the workaholic zombie strikes again! (4/6/2010 5:42:15 PM)

Thanks guys gonna start a new game tonight looking forward to all the improvements.




Wade1000 -> RE: Erik the workaholic zombie strikes again! (4/6/2010 5:44:10 PM)

quote:

28. Ensure that retrofitting always works - ships no longer need free slots at a construction yard, they will simply queue up for retrofit

EPIC!
Thanks!




tgb -> RE: Erik the workaholic zombie strikes again! (4/6/2010 5:47:28 PM)

You da man.




Interesting -> RE: Erik the workaholic zombie strikes again! (4/6/2010 6:58:36 PM)

Is the update save game compatible?




HsojVvad -> RE: Erik the workaholic zombie strikes again! (4/6/2010 7:09:27 PM)


quote:

ORIGINAL: Interesting

Is the update save game compatible?

I asked this before it was released and they said yes.




thiosk -> RE: Erik the workaholic zombie strikes again! (4/6/2010 7:10:35 PM)

[&o]




Wade1000 -> RE: Erik the workaholic zombie strikes again! (4/6/2010 7:21:56 PM)


quote:

ORIGINAL: Davor


quote:

ORIGINAL: Interesting

Is the update save game compatible?

I asked this before it was released and they said yes.

It's in the original post.




EagleMountainDK -> RE: Erik the workaholic zombie strikes again! (4/6/2010 7:54:38 PM)

Great news AND thanks!




DiggyDad -> RE: Erik the workaholic zombie strikes again! (4/6/2010 8:37:23 PM)

Um, where is the link for this? Boy I feel stupid. NVM




Templer_12 -> RE: Distant Worlds v1.0.3 Public Beta Now Available! (4/6/2010 9:17:40 PM)

Oh Erik,
letīs see - I send you, Matrix and CodeFore some Loros Fruitīs. [sm=00000947.gif]

But beware, shipping and handling are yours.

The fruits come from far away. So the sending is unfortunately a bit expensive.

You know my bank account.
[sm=00000280.gif][sm=00000280.gif][sm=00000280.gif][sm=00000280.gif][sm=00000280.gif][sm=00000280.gif]




Fornadan -> RE: Erik the workaholic zombie strikes again! (4/6/2010 9:29:31 PM)

Erik

So I tried to sign up to this Members Club only to discover that an account with the user name "Fornadan" already existed
Suspecting that I have signed up some years ago and forgotten about I put my old e-mail address into the Forgot your password field, and sure enough "Password sent"
Unfortunately that e-mail no longer exists so it is not possible for me to retrieve the password

Is there any way for me to get access to my old account again or will I have to register a new one?
(I can pm additional information required for identification as necessary)




Erik Rutins -> RE: Erik the workaholic zombie strikes again! (4/6/2010 9:33:42 PM)

Fornadan,

In that case, you should e-mail alexf@matrixgames.com with as much account/user info as you have and ask him to reset that account for you. Unfortunately that's not really my area.

Regards,

- Erik




Korvus77 -> RE: Erik the workaholic zombie strikes again! (4/6/2010 9:46:15 PM)

Well I just played for a good long bit without a crash. [&o]




Fornadan -> RE: Erik the workaholic zombie strikes again! (4/6/2010 9:54:53 PM)


quote:

ORIGINAL: Erik Rutins

Fornadan,

In that case, you should e-mail alexf@matrixgames.com with as much account/user info as you have and ask him to reset that account for you. Unfortunately that's not really my area.

Regards,

- Erik


I'll do that. Thanks for pointing me in the right direction




ASHBERY76 -> RE: Erik the workaholic zombie strikes again! (4/6/2010 11:22:42 PM)

The new ship design and fleet screen have already improved the game a lot.I look foward to more updates.




HsojVvad -> RE: Erik the workaholic zombie strikes again! (4/6/2010 11:36:25 PM)


quote:

ORIGINAL: ASHBERY76

The new ship design and fleet screen have already improved the game a lot.I look foward to more updates.

Why do you say this? I see no difference. It all looks the same to me. What am I missing?




Shark7 -> RE: Erik the workaholic zombie strikes again! (4/6/2010 11:56:10 PM)

OK, after playing most of the afternoon *(with no crashes!) I have some comments:

1. No crashes...did I mention that already? [;)]
2. Ship design with the ability to mark obsolete on the design main screen, rather than having to open up the ship design itself is a vast improvement
3. The game is running much more smoothly with ships and fleets now gliding across the screen instead of doing bunny hops across the screen
4. AI seems less likely to trade off its colonies. This is a good thing.
5. Economy model seems a bit more stable now.
6. Overall, it seems like my system is straining less to run the game, despite the fact that I have a 20 empire game on a 1400 star map, with pirates to max and allowing lots of indepenants.

This is a good update IMO.




Marcuso -> RE: Erik the workaholic zombie strikes again! (4/6/2010 11:56:17 PM)

Wooooot!

Time to start a new game.




taltamir -> RE: Erik the workaholic zombie strikes again! (4/7/2010 12:02:19 AM)

1. You are fixing bugs at breakneck speed.
2. You actually listen to what people ask for... (and respond quickly to it)

You guys are an awesome company that knows how to treat their customers. thank you.




Webbco -> RE: Erik the workaholic zombie strikes again! (4/7/2010 12:16:04 AM)

Erik, Elliot et al, game playing a lot better now...really enjoying it! Well done!




taltamir -> RE: Erik the workaholic zombie strikes again! (4/7/2010 12:17:30 AM)

i registered, but there doesn't seem to be an option to change my password... that would be nice if there was one.




Page: [1] 2 3   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.796875