easy scenario for newbies (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Kharkov: Disaster on the Donets



Message


Henri -> easy scenario for newbies (4/7/2010 7:17:39 PM)

The Kharkov full scenario as well as the 3 scenarios included with the 1.3 patch are a bit much for a beginner. A nice small scenario to start with is the user-made Soltsky scenario, which is in effect a meeting engagement on a small map with relatively small numbers of units.Actually this might be a good scenario for a hands-on tutorial.

Essentially there is one major highway oriented N-S, a major E-W rail line in the middle, another N-S highway along the W edge of the map which is initially only useful to the Soviets, since it only connects to the main highway by means of the rail line in the center; However if the Germans ever get control of the rail line, they could use the edge highway to move up the map, which doesn't seem too likely although I have so far only played a few moves.There are a lot of small trails and many rivers with bridges all over, but I doubt that these can be of much use to the Germans who are on the offensive here, since their objective is to move up the main highway on the way to Leningrad (off-map).

Initially the Germans have almost only recon units on the map, and the same for the Soviets - both armies have their main forces coming in as reinforcements, the Germans from the SE corner and the Soviets from the NW corner and the top of the map.When they collide fighting will take place mostly between recon units and a few artillery units, but both units have airplane strikes and most units have only one step, so I presume that the best Soviet strategy is to sacrifice a few units to slow down the Germans, and for the Germans to risk losing a few weak units to allow fast movement as far as possible up the highway before the Soviet main force arrives.

Both sides must cover a wide area to avoid enemy units slipping behind their lines, but this means leaving big holes in the line which can be dangerous to HQ and artillery units: one hit from an air strike and a weak unit can be gone.

having not played very far yet I can't say much more about strategy, but it is clear that once the reinforcements from both sides have joined the fray, there will be blood! I would guess that the Soviets will attempt to hold and delay by blowing bridges and hunkering down while the Germans will attempt to break through, but this depends on who has the initiative.

Henri




jeffreysutro@jeffreysutro.com -> RE: easy scenario for newbies (4/8/2010 4:49:32 AM)

Henri:

I agree with you that the game has a steep learning curve, and that a small introductory scenerio is needed. Soltsy is the right size and complexity for that, as well as being a tense and enjoyable battle. However it does not use all the features of the system. It does not have the bonus for divisional integrity or for being within the command radius of higher headquarters. If I recall correctly (it was a year or so ago that I last played it) it doesn't use direct fire or direct fire defense. There may also be other features that it doesn't use. I do not mean this as criticism of the designer who put together an excellent, playable, exciting and interesting scenerio.

I would however strongly urge SSG to get permission from the designer and then "upgrade" it somewhat so that it uses all (or most) of the major features of the system. It could then be included with the game when purchased as an "official" scenerio much like Husky, Konrad and Kirovograd. This would allow purchasers of Korsun Pocket to become familiar with the system gradually by going from the tutorial to Soltsy, to Husky, and then on the larger and more complex scenerios.

My sincere thanks to SSG and Matrix for the new scenerios! With their addition Kharkov has become an EVEN BETTER value for the mone. I think they would be wise to launch some new advertising proclaiming just how outstanding it is. An inproved introductory scenerio like Soltsy would add even more value. In addition, if the initial game download (or CD) were to include all the patches and scenerios (rather than having to download the patches subsequent to initial installation) that would be another way to make things easy for new players. Since the plan is apparently to make Kharkov the "gateway drug" for subsequent scenerio packs, I think they should do everything they can to make it as enticing as possible to new players.




Henri -> RE: easy scenario for newbies (4/8/2010 1:42:37 PM)

oops, I didn't realize that so many features were missing from that scenario, and I agree with you that it would be better if an introductory scenario had them. Another nice thing about such a scenario is that initially there are only a few units from each side on the map of which only a few can reach each other, so the player can learn to use only a few features at a time.

The tutorial is OK, but it assumes that a new player can assimilate all those features just by seeing them explained, which is clearly not the case even for an experienced wargamer like me who has played Battles in Italy (not very much though...)and other games from the series.

Your idea for SSG to upgrade the scenario is great, and I hope that they will do it or make one of their own. I remember that Battles in Italy or one of the earlier games in the series had a small tutorial scenario that was easy to play, so maybe they could upgrade that.

Henri




Noypi53 -> RE: easy scenario for newbies (4/8/2010 3:01:14 PM)

I agree with both of you that Soltsy is an excellent introductory game into the Kharkov game system. I nearly gave up on Kharkov until the Soltsy scenario showed up.

It should be upgraded to the v1.2 update. It's a good way to get newbies into the system or for those of us who were ready to walk away because of the steep learning curve.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.34375