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Malevolence -> RE: Frigates vs Escort (4/9/2010 8:06:46 AM)
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quote:
ORIGINAL: taltamir quote:
ORIGINAL: aprezto Oh yes, agreed regarding the AI building them, but is the player restricted in this fashion - or more the point - does the game engine restrict you to certain sizes for each type - I don't think it does. thats a very good point... :P Agreed. I actually find these classifications annoying in this design framework. I prefer very specialized ships for specific missions, but I find that I'm pushed and almost restricted to one version of each escort, frigate, destroyer, cruiser, and capital ship. For instance, I like to create a planet buster ship loaded with all bombardment and a couple beams. Maybe I classify it a frigate. Then I have another traditional frigate with torps and beams. Well, as I'm sure you have realized already both the AI and the "upgrade" design choke on two versions of a "frigate". Countless times my bombardment frigate has upgraded itself to a torp/beam frigate, etc. when doing upgrades. You can't even keep the "latest designs" window open because the system refuses to accept you maintain two versions/classes of frigate. The DW design completely ignores the named classes and instead forces one named class in each role. I could do without that.
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