JD Walter -> RE: CRT Tables (4/11/2010 4:38:30 AM)
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Hi Haudrauf 1962, I remember the earlier question you had on this last year. Hopefully this information may still be of help: http://www.matrixgames.com/forums/tm.asp?m=2080289 The CRT is very subtle; combat shifts are cumulative, accrue quickly, and even a +1 DRM can have a significant impact on results. SSG has done an excellent job with this iteration of their system. The CRT in Kharkov requires careful study, but rewards appropriate use of terrain & shock modifiers. These effects are not always apparent at first glance; this is definitely an in-depth, thinking-man's game, fully the equal of any one of Gary Grigsby's designs.
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