RE: [WIP] Star Trek - Federation Ship & Base set (Full Version)

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Conflictx -> RE: [WIP] Star Trek - Federation Ship & Base set (4/12/2010 8:32:13 AM)

quote:

ORIGINAL: Nabobalis
But for some reason, the race is still called Human and the race details are not correct but I have the UFP flag.


I decided to let the race name be humans as U.F.P. didnt really work out in game.
The new empire is called the U.F.P.'s
We formally request that you declare war on the U.F.P.'s
Just doesnt sound right, and changing the race details is something im looking to change, but i dont have anything yet to edit the .mhtml files.

Changed file host to Rapidshare.




Joram -> RE: [WIP] Star Trek - Federation Ship & Base set (4/12/2010 1:34:52 PM)

Looks awesome, really does.  Regarding UFP, why not just "The Federation" then?  Hmm, not sure if that is any better or not.




swatter555 -> RE: [WIP] Star Trek - Federation Ship & Base set (4/13/2010 9:34:38 PM)

You dont want to change the race name, because there can be several human races in the game at once, all possessing different govts and such.




Baleur -> RE: [WIP] Star Trek - Federation Ship & Base set (4/14/2010 3:13:21 PM)

Wow, amazing lighting, amazing shading, amazing... [&o]




lordxorn -> RE: [WIP] Star Trek - Federation Ship & Base set (4/17/2010 2:36:54 AM)

Direct Download Link Total Conversion 1.0

Direct Download Link Sound Effects

Direct Download Link Music Pack

OP feel free to steal these links at the top of the thread. [:'(]




dawilko -> RE: [WIP] Star Trek - Federation Ship & Base set (4/17/2010 6:48:35 AM)

How dose one go about modifying the race bonuses?

For those who don't know
\Distant Worlds\Customization\Star Trek\races.txt




Chet Guiles -> RE: [Release] Star Trek - Total Conversion v1.0 (4/19/2010 4:04:55 AM)

Thanks. Love the Star Trek Mods!




Tophat1815 -> RE: [Release] Star Trek - Total Conversion v1.0 (4/21/2010 6:18:09 AM)

Any chance you can do a B5 mod? Those Trek ships look great!!!!!!




Shelldrake -> RE: [Release] Star Trek - Total Conversion v1.0 (4/21/2010 12:12:58 PM)


quote:

ORIGINAL: Tophat1812

Any chance you can do a B5 mod? Those Trek ships look great!!!!!!



+1 I would kill for a B5 mod!




jscott991 -> RE: [WIP] Star Trek - Federation Ship & Base set (4/21/2010 1:35:22 PM)

Very cool.

But the Nebula isn't really a troop transport.

How hard would it be to use the different pictures for different ships? (Forgive me if that's an idiotic question, but I'm not that familiar with the ship designer yet and I know a lot of things reset when you upgrade a design.)




Conflictx -> RE: [WIP] Star Trek - Federation Ship & Base set (4/21/2010 1:52:49 PM)


quote:

ORIGINAL: jscott991

Very cool.

But the Nebula isn't really a troop transport.

How hard would it be to use the different pictures for different ships? (Forgive me if that's an idiotic question, but I'm not that familiar with the ship designer yet and I know a lot of things reset when you upgrade a design.)


I know the Nebula is a Tactical Cruiser, I might change it to the NCC-4200 Trojan or the NCC-T1125 London in a next update, those are both troop transports.
You can change the current image with any other star trek ship included in the pack. I just wish the game would read other ships images from the family folder not just the assigned ones so we could make huge ship packs for one race.

As for the Babylon request, I might consider it after I'm done with this and the Planet overhaul.




Tophat1815 -> RE: [WIP] Star Trek - Federation Ship & Base set (4/21/2010 2:02:00 PM)


quote:

ORIGINAL: Conflictx


quote:

ORIGINAL: jscott991

Very cool.

But the Nebula isn't really a troop transport.

How hard would it be to use the different pictures for different ships? (Forgive me if that's an idiotic question, but I'm not that familiar with the ship designer yet and I know a lot of things reset when you upgrade a design.)


I know the Nebula is a Tactical Cruiser, I might change it to the NCC-4200 Trojan or the NCC-T1125 London in a next update, those are both troop transports.
You can change the current image with any other star trek ship included in the pack. I just wish the game would read other ships images from the family folder not just the assigned ones so we could make huge ship packs for one race.

As for the Babylon request, I might consider it after I'm done with this and the Planet overhaul.


Thanks Conflictx! I'm certain if you take that task on any B5 mod would be of the same high quality.You can't rush good work so whenever you might be able to get to it down your list. :)




jscott991 -> RE: [WIP] Star Trek - Federation Ship & Base set (4/21/2010 2:08:30 PM)

Well, don't delete the Nebula. It's my favorite ship by far. :)

You have a lot of strange ships in your mix (I'm a Star Trek fanatic, so forgive me if I'm being nitpicky). The NX as a cruiser is odd, since it would be so much weaker than a Sovereign.

I probably would have used the Nebula/Galaxy as a cruiser, the Akira as a destroyer, the Defiant or something similar as an escort (just to get it in the game), and maybe the Norway as a frigate (though, the New Orleans actually is called a frigate in Star Trek, one of the few starships to be defined by military class type).

I wonder how hard it is to make different pictures.




EisenHammer -> RE: [WIP] Star Trek - Federation Ship & Base set (4/21/2010 3:39:54 PM)

The Galaxy class as a cruiser would be cool.[8D]




taltamir -> RE: [WIP] Star Trek - Federation Ship & Base set (5/20/2010 8:02:16 PM)

I know what my next empire is going to be :)




taltamir -> RE: [WIP] Star Trek - Federation Ship & Base set (5/21/2010 12:46:21 AM)

pretty awesome.
have you considered integrating some more GFX improvements besides the shields? such as:
http://www.matrixgames.com/forums/tm.asp?m=2436283
http://www.matrixgames.com/forums/tm.asp?m=2414803

edit: actually may you shouldn't: http://www.matrixgames.com/forums/tm.asp?m=2473342




taltamir -> RE: [WIP] Star Trek - Federation Ship & Base set (5/21/2010 6:15:26 AM)

the installation instructions are partially incorrect

quote:

2. Installation/Uninstallation
===============
Unzip the file in your Distant Worlds folder. And activate the Star Trek theme in Distant Worlds.
Overwrite any files if askes. In case you want to uninstall make a backup of your sounds and images folder to prevent reinstalling the game.


The files under the \Sounds directory should be under \Sounds\Effects
as it stands, they do not install if you follow the directions.

EDIT: may I also suggest that the current troop image be duplicated 20 times and named Troop_0 through Troop_19
That way all troops look like federation troops instead of the default tank. Later on, as more races are modified, then they can have their troops changed.
this also matters because troops recruited in your own planets can be of a different race, resulting in a messy combination of classic tanks and the ones from this mod.




taltamir -> RE: [WIP] Star Trek - Federation Ship & Base set (5/21/2010 5:36:16 PM)

Just an FYI, I am not affiliated with the creator of this awesome mod, I am just trying to help him by fixing an issue I saw with it.
I created a v1.01 which fixes the broken sound effects (were in wrong folder; btw they sound awesome now that they work!).
Also, only troops recruited in a human dominant planet would use the new troop icon, the rest used the old one. So I made it so all 20 races would use the new troop icon. (which can naturally be changed later as new races from Trek universe are introduced).
I also updated the readme to list v1.01 and listed those two changes.

OP, I have uploaded the fixed file here if you want to see it:
http://rapidshare.com/files/390027500/Star_Trek_-_Total_Conversion_v1.01.7z

edit, I re-uploaded it, this time without thumbs.db files, making it smaller.




Bartje -> RE: [WIP] Star Trek - Federation Ship & Base set (5/22/2010 11:23:17 AM)

What about Klingons and Romulans [:)]

Neat ships! Great work!




Astax -> RE: [WIP] Star Trek - Federation Ship & Base set (5/24/2010 7:06:54 PM)

No Defiant? *RAGE*

So you working on other ship sets? Cause just Federation makes it kinda lonely :)




taltamir -> RE: [Release] Star Trek - Total Conversion v1.0 (5/24/2010 11:10:01 PM)

quote:

ORIGINAL: Bartje

What about Klingons and Romulans [:)]

Neat ships! Great work!


quote:

ORIGINAL: Astax

No Defiant? *RAGE*

So you working on other ship sets? Cause just Federation makes it kinda lonely :)


The answer to your question can be found in the original post:
quote:

ORIGINAL: Conflictx
Next Version: Plans

- Replace the DW laser sounds with Star Trek Phaser/Pulse cannon sounds.
- Add several other ships. Possibly next major race.




tjhkkr -> RE: [WIP] Star Trek - Federation Ship & Base set (6/3/2010 2:23:15 AM)

I can get you some Klingon vessels already set if that is of help to you.




Zygon -> RE: [WIP] Star Trek - Federation Ship & Base set (1/18/2014 3:30:29 AM)

These links aren't working anymore.

Does someone happen to have this shipset available for download?

Thanks.




CyclopsSlayer -> RE: [WIP] Star Trek - Federation Ship & Base set (1/18/2014 1:51:01 PM)


quote:

ORIGINAL: Zygon

These links aren't working anymore.

Does someone happen to have this shipset available for download?

Thanks.

This Mod is almost 4 years old, even if the DL links still worked it is highly unlikely to work with any of the expansions without a rework.




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