Anthropoid -> RE: Too hard to control fleets (4/15/2010 11:25:41 AM)
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I've had some similar experiences: (a) strays from fleets; (b) fleets destroying one target but not then moving on to the next one; (c) fleets getting strung out. Also, (d) I still have not managed to decipher ship designing; (e) knowing which research labs benefit from being close to neutron, black hole and supernovae is not entirely clear (seems energy benefits but not high tech?): would suggest that some additional clarification be added to the galactopedia on this; (f) the "retrofit" (in the fleet and ship right-click windows) and "upgrade" (in the ship design windows) seem to often be clickable efen though none of the ships in a fleet or a class are actually eligible for any upgrades. (d) I blame on myself, and having not got that far yet, but the rest I think could deserve attention in future patches. If a ship or all the ships in a fleet or a ship class are not eligible to be retrofitted or upgraded, then these buttons should not be clickable. With respect to (a) through (c) here is an interesting gray area here between tedious micro-managing and fun strategic asset managing, so I want to encourage the devs and testers to think hard before they make too large of changes in auto-functions. (a) I think that: yes, fleets should move with the slowest ship in the group (as they do in WiTP), but obviously it behooves the player to put complementary designs into the same fleet, i.e., ships with similar speed. (b) a good solution here would be if there were one or two additional option when you right-click to give a fleet (or ship) orders to attack a target. For example, at present, if I select Fleet 2 and then right-click that annoying momma Kaltor harassing my colony ship Fleet 2 will attack and kill momma Kaltor but then ignore daddy and baby Kaltor. There should be an additional option in the right-click: "Attack Giant Kaltor then Continue Attacking Additional." That line of "Continue Attacking Additional" could be added to all attack lines. In addition, if you are attacking enemy ships and there are enemy bases in the area, an option to "Attack Enemy Frigate then Enemy Base" would be good. Alternatively it should also work as "Attack Enemy Base then Enemy Ships/Fleets." Related to this, you can order a fleet to attack an enemy fleet when zoomed out sufficiently far, but it does not appear to be an option when zoomed in too close. If that could be adjusted so that you can also order to attack fleets even when zoomed in close that would be cool. (c) Here I'm of a mixed mind. If fleets are not on "auto" (which I never do myself) then I don't think there should be an _additional_ auto-sub-routine for ships to reassemble with their fleet. If you are having problems with your fleets getting strung out, just go to the fleet window and put them on auto, then give the fleet an order like "go to home base" or whatever, then turn them back off auto. Here is an example where I think addiing too many additional automated sub-routines could take away the players options for customizing strategic assets, and also making things more complicated than they really need to be.
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