lancer -> RE: How well is DW selling ? (4/16/2010 3:17:11 AM)
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Goodaye, The game design isn't aimed at the mass market. It's catering for a reasonably sized niche market. You can still be highly successful and profitable within a niche. Look at War in the Pacific. It has a horribly obtuse interface, dated graphics and is way out on the far side of the complexity scale and yet still manages to sell an awful lot of copies over the years. It has been so successful that it has spawned a recent follow on (WiTP:AE) which has gone even further down the road of increased complexity, difficult interfaces and retro graphics. If you knew nothing about WiTP and were simply given the rough outline I've provided above you'd probably be adamant that the game would sell no more than a dozen copies to hard-core Pacific War nuts. May a couple of dozen if they got lucky, but that's it. People are attracted to a quality game design and are more than willing to overlook any number of obvious limitations. I suspect that this is because of their rarity. Elliot has come up with a pretty unique design here that I'd say also fits into this catergory. Provided he and Matrix stick with their vision and keep optimising and developing it I think that it could easily be as successful as the example above. Cheers, Lancer
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