Fishman -> RE: Why do my spies fail so much? (4/13/2010 1:27:35 PM)
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quote:
ORIGINAL: Joram My experiences don't reflect yours but with that said, my guess is that the percentages don't take into account the enemy's counter-intelligence efforts. That is not a guess, that is a known fact documented in the game and the manual, so no, the percentages disregard counterintelligence. In the ABSENCE of counterintelligence, those percentages are accurate and your experiences will reflect that. Weak counterintelligence may not distort the results you expect too much. However, the usual sign of counterintelligence disruption is missions that terminate in failure prematurely: When you catch a spy, it mentions how you caught him preparing for the mission. As far as I can tell, counterintelligence apparently works in "pulses", where each pulse, counterintelligence may catch a deployed spy. Therefore, the longer a spy remains deployed, the more likely he is caught. You must therefore balance the failure of a mission due to insufficient prep time with the possibility of being caught while prepping. quote:
ORIGINAL: Joram While I don't do a lot of espionage, I try to give my agents 'practice' by stealing basic things from the smallest empires. This helps boost their rating when they succeed. Stealing things is the hard way to train. Most steals require a good prep time in order to have good odds. Petty construction sabotage, on the other hand, is easy to do both in the game, and in real life. Therefore, a good agent can practice with petty vandalism, which often can achieve 70-90+% odds depending on how good your agents come out of the box (Ketarov +50% agents can succeed over 90% of the time), and since you neither know nor care what is being sabotaged, as empire construction is basically an amorphous blob where anything destroyed or set back goes largely unnoticed most of the time, you just pick whatever is easy and go for it. You're unlikely to be caught, and your agents gain a bit of XP. It's a training exercise. Even if the agent somehow fails, as long as he survives, he gains XP anyway. And if he gets killed, meh, who cares? The AI will hire another noob for you to train in short order (don't hire agents manually, they don't gain the +skill bonus).
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