Fishman -> RE: AI use of bombardment (4/14/2010 1:31:58 PM)
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ORIGINAL: Wade1000 Heh. That element in this game shows the flaws of real life segregation and genocide. Any very intelligent life form has helpful potential. Even any lesser intelligent life form has helpful potential. An oversimplification of the real issues. In real life, different peoples may have different attributes and characteristics to the point where they are simply counterproductive to keep around, because they consume the space and resources that could be better used by more productive citizens. This can be seen in games like Armada or MOO2, where populational units have different attributes, some of which may be categorically inferior to simply cleansing the planet with fire and recolonizing with your own: For instance, if you have a race that gives +3 to productionness, and another one that gives +3 to researchness, a race of inferior attributes offers you nothing, particularly if there is a productivity penalty applied to being the Non. In DW, none of this occurs because one peasant is as good as any other: All peasants pay taxes at the same rate, and as long as your empire consists of a diverse selection of peasantry, you will receive the racial bonuses globally, and therefore, it is to your benefit to acquire a diverse selection for maximum benefitness. While a clear "Master Race" exists in every category, those of other races do not become counterproductive as there is no opportunity cost imposed for possessing them: You have already received the bonus and what happens afterwards is of no consequence.
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