OverlordCW -> RE: @ Elliot: .NET framework 4.0 issues ? (4/15/2010 8:42:10 AM)
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ORIGINAL: elliotg quote:
ORIGINAL: atlana this is for Elliot; since MSFT has now publically released .NET-framework 4 ( http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=e5ad0459-cbcc-4b4f-97b6-fb17111cf544 ) - are there any known .NET framework 4.0 issues with DistantWorlds ? Reason why i ask, the .Net-Framework 4 improved majorly multi-core CPU use, AFAIK prior NET-frameworks did not. cheers @ As Erik said, we expect DW to run fine using .Net 4.0 The release notes for .Net 4.0 state that it increases the working set size, which means it allows more memory to be used. So this may help some who are still getting out of memory problems, although the upcoming patch should also resolve those problems. I haven't checked how exactly .Net 4.0 improves multi-core use (beyond the improvements in parallel tasks that automatically scale across cores). In DW we have our own multi-threading for some parts of the game, so maybe these will benefit from any other multi-core improvements in .Net 4.0. I think you have to recompile the game with 4.0 as the target framework version, so its assemblies get loaded and not the 3.0 ones, for any improvements to take effect.
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