JWE -> RE: KB - Historical Use or Split (4/13/2010 8:18:54 PM)
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ORIGINAL: Coulsdon Eagle Very much a new boy here, but 20+ years ago I cut my Pacific teeth on the old Victory Games "Pacific War" board game, which shares many similarities with WITP, although obviously pitched at a human, not microchip, level! I have two questions regarding the use of KB post-PH. 1. A policy I used on occasions on the board was to split KB in the early months, immediately sending two CVs to Truk from the PH raid (assuming no-one ran into the US CV TFs); 4 CVs would ensure the DEI fell in early 1942; then 2 CVs would push East towards Port Moresby; whilst the remaining two CVs would link up with CVLs to base at Singapore and raid the Indian Ocean, hopefully smashing the British fleet if the RN came out of Ceylon. Then leave a small force of CVLs, BBs & CAs to watch the Brits and prepare for the decisive battle around the Solomons. Has anyone tried a similar tactic in WITP? Or is the Japanese player inviting defeat by detail? I would welcome your opinions. 2. Has anyone followed the historial use of KB - keeping it together, flattening the DEI, then seeking to annihilate the Royal Navy off Ceylon? Did you achieve better or worse results than Yamamoto in the short-term and what happened as the game unfolded? This question has several answers depending on how you wish to play. Lots of "wargamers" stack the KB up and use it to the limits of what the game allows. Other people tend to split it up into task-based units, and use them nominally. All depends on who you are and how you wish to play. That's the real beauty of this game. I tend to get tactical, after opening day, and have had some real good success. Our style might not be yours, but it sure works for us. Please take the nattering 'wargamer' posts with a grain of salt, it's not as bad (or good) as they would have you believe.
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